Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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@@ -243,7 +243,7 @@ public:
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// prepare Quest Tracker datas
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
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stmt->setUInt32(0, quest->GetQuestId());
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stmt->setUInt32(1, player->GetGUIDLow());
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stmt->setUInt32(1, player->GetGUID().GetCounter());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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