Merge pull request #7227 from Vincent-Michael/PCH

Core/Misc: Use proper headers to optimize compile
This commit is contained in:
Jorge committed 2012-07-30 00:02:03 -07:00
commit b460c496e2
425 files changed
+995 -424

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@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Yells
{
@@ -15,8 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
//go_shadowforge_brazier
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_depths.h"
enum Yells
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -16,7 +16,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
enum Spells
@@ -16,7 +16,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "blackrock_depths.h"
#define TIMER_TOMBOFTHESEVEN 15000
@@ -23,7 +23,9 @@ SDComment:
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Say
{
SAY_AGGRO = -1469000,
@@ -23,7 +23,8 @@ SDComment: Chromatic Mutation disabled due to lack of core support
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Emotes
{
@@ -23,7 +23,8 @@ SDComment: Shadow of Ebonroc needs core support
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_SHADOWFLAME 22539
#define SPELL_WINGBUFFET 18500
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_SHADOWFLAME 22539
#define SPELL_WINGBUFFET 23339
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Emotes
{
@@ -23,7 +23,8 @@ SDComment: Some issues with class calls effecting more than one class
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Say
{
@@ -23,7 +23,8 @@ SDComment: Needs additional review. Phase 1 NYI (Grethok the Controller)
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
//Razorgore Phase 2 Script
@@ -23,7 +23,9 @@ SDComment: Burning Adrenaline not correctly implemented in core
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
enum Says
{
@@ -23,7 +23,9 @@ SDComment: Missing some text, Vael beginning event, and spawns Nef in wrong plac
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
enum Says
{
@@ -23,4 +23,5 @@ SDComment:
SDCategory: Blackwing Lair
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
@@ -21,7 +21,8 @@ SD%Complete:
SDComment: Timers and say taken from acid script
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "deadmines.h"
enum eSpels
@@ -23,7 +23,8 @@ SDComment: Placeholder
SDCategory: Deadmines
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "deadmines.h"
#include "Spell.h"
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Deadmines
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "deadmines.h"
enum Sounds
@@ -22,7 +22,9 @@ SD%Complete: 90%
SDComment: Some visual effects are not implemented.
Script Data End */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "gnomeregan.h"
#include "ScriptedEscortAI.h"
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "gnomeregan.h"
#define MAX_ENCOUNTER 1
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SAY_AGGRO -1532057
#define SAY_SUMMON1 -1532058
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SAY_AGGRO -1532018
#define SAY_SLAY1 -1532019
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SAY_MIDNIGHT_KILL -1532000
#define SAY_APPEAR1 -1532001
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#define SAY_AGGRO -1532011
@@ -23,7 +23,8 @@ SDComment: Not sure about timing and portals placing
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#define EMOTE_PHASE_PORTAL -1532089
@@ -23,7 +23,8 @@ SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
//phase 1
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#define SAY_AGGRO -1532091
@@ -23,7 +23,8 @@ SDComment: Flame wreath missing cast animation, mods won't triggere.
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "GameObject.h"
@@ -23,8 +23,10 @@ SDComment: Complete! Needs adjustments to use spell though.
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "PassiveAI.h"
#define SAY_SLAY1 -1532065
#define SAY_SLAY2 -1532066
@@ -23,7 +23,9 @@ SDComment: Oz, Hood, and RAJ event implemented. RAJ event requires more testing.
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "karazhan.h"
/***********************************/
@@ -23,7 +23,8 @@ SDComment: Instance Script for Karazhan to help in various encounters. TODO: Gam
SDCategory: Karazhan
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "karazhan.h"
#define MAX_ENCOUNTER 12
@@ -29,7 +29,9 @@ npc_berthold
npc_image_of_medivh
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "karazhan.h"
#include "ScriptedEscortAI.h"
@@ -23,7 +23,8 @@ SDComment: Normal and Heroic Support. Issues: Arcane Spheres do not initially fo
SDCategory: Magisters' Terrace
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
#include "WorldPacket.h"
@@ -23,7 +23,8 @@ SDComment: No Heroic support yet. Needs further testing. Several scripts for pet
SDCategory: Magister's Terrace
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
struct Speech
@@ -23,7 +23,8 @@ SDComment: Heroic and Normal Support. Needs further testing.
SDCategory: Magister's Terrace
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
#define SAY_AGGRO -1585000
@@ -23,7 +23,8 @@ SDComment: Heroic and Normal support. Needs further testing.
SDCategory: Magister's Terrace
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
enum eEnums
@@ -23,7 +23,8 @@ SDComment: Designed only for Selin Fireheart
SDCategory: Magister's Terrace
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "magisters_terrace.h"
#define MAX_ENCOUNTER 4
@@ -27,7 +27,9 @@ EndScriptData */
npc_kalecgos
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npc_kalecgos
@@ -23,7 +23,8 @@ SDComment: some spells doesnt work correctly
SDCategory: Molten Core
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Texts
@@ -15,10 +15,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "ScriptedEscortAI.h"
#include "CombatAI.h"
#include "PassiveAI.h"
/*######
##Quest 12848
@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
//How to win friends and influence enemies
@@ -15,7 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#define LESS_MOB // if you do not have a good server and do not want it to be laggy as hell
@@ -15,7 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
/*####
## npc_valkyr_battle_maiden
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eEnums
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eEnums
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellMgr.h"
#include "scarlet_monastery.h"
@@ -23,7 +23,8 @@ SDComment: Should in addition spawn Myrmidons in the hallway outside
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
enum Says
@@ -23,7 +23,8 @@ SDComment: TODO: if this guy not involved in some special event, remove (and let
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eSpells
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eEnums
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scarlet_monastery.h"
enum Says
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scarlet_monastery.h"
enum Says
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scarlet_monastery.h"
enum Entry
@@ -23,7 +23,8 @@ SDComment: Doors missing in instance script.
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_ARCANEMISSILES 22272
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
class boss_death_knight_darkreaver : public CreatureScript
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
enum eEnums
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_CURSEOFAGONY 18671
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_CALLOFGRAVES 17831
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_CURSEOFBLOOD 24673
//#define SPELL_ILLUSION 17773
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_SHADOWBOLTVOLLEY 20741
#define SPELL_BONESHIELD 27688
@@ -23,7 +23,8 @@ SDComment: aura applied/defined in database
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_IMMOLATE 20294 // Old ID was 15570
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_VOLATILEINFECTION 24928
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_FROSTBOLT 21369
#define SPELL_ICEARMOR 18100 //This is actually a buff he gives himself
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#define SPELL_TRAMPLE 15550
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eEnums
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "scholomance.h"
#define GO_GATE_KIRTONOS 175570
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Shadowfang Keep
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "shadowfang_keep.h"
#define MAX_ENCOUNTER 4
@@ -23,7 +23,8 @@ SDComment: aura applied/defined in database
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SAY_0 "Intruders! More pawns of the Argent Dawn, no doubt. I already count one of their number among my prisoners. Withdraw from my domain before she is executed!"
@@ -23,7 +23,8 @@ SDComment: MC disabled
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SPELL_BANSHEEWAIL 16565
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
//front, left
#define ADD_1X 3553.851807f
@@ -23,7 +23,8 @@ SDComment: Possibly need to fix/improve summons after death
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eEnums
{
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SPELL_DRAININGBLOW 16793
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SPELL_FROSTBOLT 17503
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SPELL_ENCASINGWEBS 4962
@@ -23,7 +23,8 @@ SDComment: Basic script to have support for Horde paladin epic mount (quest 9737
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
/*#####
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
//Spell ID to summon this guy is 24627 "Summon Postmaster Malown"
//He should be spawned along with three other elites once the third postbox has been opened
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#define SPELL_TRAMPLE 5568
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SAY_SPAWN "TIMMY!"
@@ -23,7 +23,9 @@ SDComment: In progress. Undead side 75% implemented. Save/load not implemented.
SDCategory: Stratholme
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "stratholme.h"
#define GO_SERVICE_ENTRANCE 175368
@@ -30,7 +30,8 @@ mob_restless_soul
mobs_spectral_ghostly_citizen
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#include "Group.h"
@@ -23,7 +23,8 @@ SDComment:Place Holder
SDCategory: Sunken Temple
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "sunken_temple.h"
#define GO_ATALAI_STATUE1 148830
@@ -27,7 +27,8 @@ EndScriptData */
at_malfurion_Stormrage_trigger
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunken_temple.h"
/*#####
@@ -22,7 +22,8 @@ SD%Complete: 80
SDComment: Find a way to start the intro, best code for the intro
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
enum Quotes
@@ -21,7 +21,8 @@ SD%Complete: 100
SDComment:
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
enum Quotes
@@ -21,7 +21,12 @@ SD%Complete: 0
SDComment:
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "sunwell_plateau.h"
enum Yells
@@ -23,7 +23,8 @@ SDComment:
SDCategory: Sunwell_Plateau
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
enum Yells
@@ -24,7 +24,8 @@ EndScriptData */
//TODO rewrite Armageddon
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
#include <math.h>
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