Core/Misc: fixed another bunch of GCC warnings
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@@ -997,7 +997,7 @@ void GameObject::Update(uint32 diff)
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Unit* target = nullptr;
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/// @todo this hack with search required until GO casting not implemented
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if (Unit* owner = GetOwner())
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if (GetOwner())
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{
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// Hunter trap: Search units which are unfriendly to the trap's owner
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Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius);
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