*Blackfathom Deeps - Event: Aku'mai, by Tartalo

*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
    Volkhan fixes + Achievement
    Ionar Fix - without this he resets each time he is invisible, spamming sparks
    Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok

--HG--
branch : trunk
This commit is contained in:
maximius committed 2009-10-09 20:48:55 -07:00
1 parent 3ccc348b09
commit b4c7a2514d
26 files changed
+278 -78

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@@ -1653,7 +1653,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if ( GetTypeId() == TYPEID_PLAYER )
{
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
for(AuraEffectList::const_iterator itr = ResIgnoreAuras.begin();itr != ResIgnoreAuras.end(); ++itr)
{
// item neutral spell
@@ -1694,7 +1694,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
if (armor < 0.0f)
armor = 0.0f;