Merge remote-tracking branch 'origin/master' into 4.3.4

Conflicts:
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Handlers/QuestHandler.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
	src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
	src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_desolace.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
	src/server/scripts/Kalimdor/zone_mulgore.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Kalimdor/zone_tanaris.cpp
	src/server/scripts/Kalimdor/zone_thousand_needles.cpp
	src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/zone_dalaran.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/scripts/Spells/spell_paladin.cpp
	src/server/scripts/Spells/spell_priest.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/scripts/Spells/spell_warrior.cpp
	src/server/scripts/World/item_scripts.cpp
This commit is contained in:
Nay committed 2013-07-14 16:10:20 +01:00
commit b56b282eee
603 files changed
+14632 -11728

No files matched your search

@@ -387,7 +387,7 @@ void ScriptedAI::SetCombatMovement(bool allowMovement)
_isCombatMovementAllowed = allowMovement;
}
enum eNPCs
enum NPCs
{
NPC_BROODLORD = 12017,
NPC_VOID_REAVER = 19516,
@@ -14,7 +14,7 @@ EndScriptData */
#include "Group.h"
#include "Player.h"
enum ePoints
enum Points
{
POINT_LAST_POINT = 0xFFFFFF,
POINT_HOME = 0xFFFFFE
@@ -16,7 +16,7 @@ EndScriptData */
const float MAX_PLAYER_DISTANCE = 100.0f;
enum ePoints
enum Points
{
POINT_COMBAT_START = 0xFFFFFF
};
@@ -386,7 +386,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
data << uint64(npcGUID);
data << uint64(0); // either 0 or a npc guid (quest giver)
data << uint64(_session->GetPlayer()->GetDivider());
data << uint32(quest->GetQuestId());
data << questTitle;
data << questDetails;
+4 -4
View File
@@ -2150,7 +2150,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ExitVehicle();
// reset movement flags at teleport, because player will continue move with these flags after teleport
SetUnitMovementFlags(0);
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
m_movementInfo.ResetJump();
m_movementInfo.bits.hasPitch = false;
m_movementInfo.bits.hasSplineElevation = false;
@@ -16771,11 +16771,11 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
}
}
void Player::SendPushToPartyResponse(Player* player, uint32 msg)
void Player::SendPushToPartyResponse(Player* player, uint8 msg)
{
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1);
data << uint64(player->GetGUID());
data << uint8(msg); // valid values: 0-8
GetSession()->SendPacket(&data);
@@ -19023,7 +19023,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
bool Player::CheckInstanceLoginValid()
{
if (!GetMap())
if (!FindMap())
return false;
if (!GetMap()->IsDungeon() || IsGameMaster())
+1 -1
View File
@@ -1608,7 +1608,7 @@ class Player : public Unit, public GridObject<Player>
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg) const;
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
void SendPushToPartyResponse(Player* player, uint32 msg);
void SendPushToPartyResponse(Player* player, uint8 msg);
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
+6 -1
View File
@@ -755,8 +755,13 @@ enum MovementFlags
/// @todo if needed: add more flags to this masks that are exclusive to players
MOVEMENTFLAG_MASK_PLAYER_ONLY =
MOVEMENTFLAG_FLYING
MOVEMENTFLAG_FLYING,
/// Movement flags that have change status opcodes associated for players
MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE = MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT |
MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER
};
enum MovementFlags2
{
MOVEMENTFLAG2_NONE = 0x00000000,
+1 -1
View File
@@ -2026,7 +2026,7 @@ uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
return guid;
}
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string &name) const
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
+13 -1
View File
@@ -712,7 +712,19 @@ class ObjectMgr
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
uint64 GetPlayerGUIDByName(std::string const& name) const;
bool GetPlayerNameByGUID(uint64 guid, std::string &name) const;
/**
* Retrieves the player name by guid.
*
* If the player is online, the name is retrieved immediately otherwise
* a database query is done.
*
* @param guid player full guid
* @param name returned name
*
* @return true if player was found, false otherwise
*/
bool GetPlayerNameByGUID(uint64 guid, std::string& name) const;
uint32 GetPlayerTeamByGUID(uint64 guid) const;
uint32 GetPlayerAccountIdByGUID(uint64 guid) const;
uint32 GetPlayerAccountIdByPlayerName(std::string const& name) const;
+61 -21
View File
@@ -120,15 +120,37 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
do { \
_player->PlayerTalkClass->SendCloseGossip(); \
_player->SetDivider(0); \
} while (0)
// no or incorrect quest giver
if (!object || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
(object->GetTypeId() == TYPEID_PLAYER && object != _player && !object->ToPlayer()->CanShareQuest(questId)))
if (!object)
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
if (Player* playerQuestObject = object->ToPlayer())
{
if ((_player->GetDivider() && _player->GetDivider() != guid) ||
((object != _player && !playerQuestObject->CanShareQuest(questId))))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
}
else
{
if (!object->hasQuest(questId))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
}
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
@@ -138,8 +160,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
// prevent cheating
if (!GetPlayer()->CanTakeQuest(quest, true))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
@@ -188,18 +209,19 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
case TYPEID_UNIT:
sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
(object->ToCreature())->AI()->sQuestAccept(_player, quest);
object->ToCreature()->AI()->sQuestAccept(_player, quest);
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
sScriptMgr->OnQuestAccept(_player, ((Item*)object), quest);
Item* item = (Item*)object;
sScriptMgr->OnQuestAccept(_player, item, quest);
// destroy not required for quest finish quest starting item
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if ((quest->RequiredItemId[i] == ((Item*)object)->GetEntry()) && (((Item*)object)->GetTemplate()->MaxCount > 0))
if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
{
destroyItem = false;
break;
@@ -207,13 +229,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
}
if (destroyItem)
_player->DestroyItem(((Item*)object)->GetBagSlot(), ((Item*)object)->GetSlot(), true);
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
break;
}
case TYPEID_GAMEOBJECT:
sScriptMgr->OnQuestAccept(_player, ((GameObject*)object), quest);
(object->ToGameObject())->AI()->QuestAccept(_player, quest);
sScriptMgr->OnQuestAccept(_player, object->ToGameObject(), quest);
object->ToGameObject()->AI()->QuestAccept(_player, quest);
break;
default:
break;
@@ -228,6 +250,8 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
}
_player->PlayerTalkClass->SendCloseGossip();
#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
@@ -561,7 +585,10 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
uint32 questId;
recvPacket >> questId;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
if (!_player->CanShareQuest(questId))
return;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -574,8 +601,6 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (!player || player == _player) // skip self
continue;
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
if (!player->SatisfyQuestStatus(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
@@ -606,8 +631,22 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
continue;
}
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
player->SetDivider(_player->GetGUID());
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
{
player->AddQuest(quest, _player);
if (player->CanCompleteQuest(questId))
player->CompleteQuest(questId);
}
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
else
{
player->SetDivider(_player->GetGUID());
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
}
}
}
}
@@ -616,18 +655,19 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
uint64 guid;
uint32 questId;
uint8 msg;
recvPacket >> guid >> msg;
recvPacket >> guid >> questId >> msg;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() != 0)
if (_player->GetDivider() && _player->GetDivider() == guid)
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
data << uint64(guid);
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << uint64(_player->GetGUID());
data << uint8(msg); // valid values: 0-8
player->GetSession()->SendPacket(&data);
_player->SetDivider(0);
+14 -17
View File
@@ -194,7 +194,7 @@ class SpellScriptLoader : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Should return a fully valid SpellScript pointer.
virtual SpellScript* GetSpellScript() const { return NULL; }
@@ -335,9 +335,6 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
// Called when a player leaves the map.
virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
// Called on every map update tick.
virtual void OnUpdate(TMap* /*map*/, uint32 /*diff*/) { }
};
class WorldMapScript : public ScriptObject, public MapScript<Map>
@@ -355,7 +352,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
@@ -376,7 +373,7 @@ class ItemScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when a dummy spell effect is triggered on the item.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
@@ -416,7 +413,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when a dummy spell effect is triggered on the creature.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
@@ -457,7 +454,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when a dummy spell effect is triggered on the gameobject.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
@@ -504,7 +501,7 @@ class AreaTriggerScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when the area trigger is activated by a player.
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
@@ -518,7 +515,7 @@ class BattlegroundScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Should return a fully valid Battleground object for the type ID.
virtual Battleground* GetBattleground() const = 0;
@@ -532,7 +529,7 @@ class OutdoorPvPScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
@@ -558,7 +555,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when the weather changes in the zone this script is associated with.
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
@@ -593,7 +590,7 @@ class ConditionScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when a single condition is checked for a player.
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
@@ -641,7 +638,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when a player boards the transport.
virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
@@ -664,7 +661,7 @@ class AchievementCriteriaScript : public ScriptObject
public:
bool IsDatabaseBound() const { return true; }
bool IsDatabaseBound() const FINAL { return true; }
// Called when an additional criteria is checked.
virtual bool OnCheck(Player* source, Unit* target) = 0;
@@ -766,7 +763,7 @@ class GuildScript : public ScriptObject
public:
bool IsDatabaseBound() const { return false; }
bool IsDatabaseBound() const FINAL { return false; }
// Called when a member is added to the guild.
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
@@ -809,7 +806,7 @@ class GroupScript : public ScriptObject
public:
bool IsDatabaseBound() const { return false; }
bool IsDatabaseBound() const FINAL { return false; }
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
+1 -1
View File
@@ -33,7 +33,7 @@ class account_commandscript : public CommandScript
public:
account_commandscript() : CommandScript("account_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand accountSetCommandTable[] =
{
@@ -33,7 +33,7 @@ class achievement_commandscript : public CommandScript
public:
achievement_commandscript() : CommandScript("achievement_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand achievementCommandTable[] =
{
+15 -13
View File
@@ -34,7 +34,7 @@ class arena_commandscript : public CommandScript
public:
arena_commandscript() : CommandScript("arena_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand arenaCommandTable[] =
{
@@ -228,9 +228,9 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid))
return false;
ArenaTeam* Arena = sArenaTeamMgr->GetArenaTeamById(teamId);
ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!Arena)
if (!arena)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
handler->SetSentErrorMessage(true);
@@ -244,36 +244,38 @@ public:
return false;
}
if (Arena->IsFighting())
if (arena->IsFighting())
{
handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
if (!Arena->IsMember(targetGuid))
if (!arena->IsMember(targetGuid))
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_MEMBER, nameStr, Arena->GetName().c_str());
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_MEMBER, nameStr, arena->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (Arena->GetCaptain() == targetGuid)
if (arena->GetCaptain() == targetGuid)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_CAPTAIN, nameStr, Arena->GetName().c_str());
handler->PSendSysMessage(LANG_ARENA_ERROR_CAPTAIN, nameStr, arena->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
Player* oldCaptain = sObjectMgr->GetPlayerByLowGUID(Arena->GetCaptain());
Arena->SetCaptain(targetGuid);
handler->PSendSysMessage(LANG_ARENA_CAPTAIN, Arena->GetName().c_str(), Arena->GetId(), oldCaptain->GetName().c_str(), target->GetName().c_str());
std::string oldCaptainName;
sObjectMgr->GetPlayerNameByGUID(arena->GetCaptain(), oldCaptainName);
arena->SetCaptain(targetGuid);
handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainName.c_str(), target->GetName().c_str());
if (handler->GetSession())
TC_LOG_DEBUG(LOG_FILTER_ARENAS, "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(), target->GetName().c_str(), target->GetGUIDLow(), Arena->GetName().c_str(), Arena->GetId());
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(), target->GetName().c_str(), target->GetGUIDLow(), arena->GetName().c_str(), arena->GetId());
else
TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
target->GetName().c_str(), target->GetGUIDLow(), Arena->GetName().c_str(), Arena->GetId());
target->GetName().c_str(), target->GetGUIDLow(), arena->GetName().c_str(), arena->GetId());
return true;
}
+1 -1
View File
@@ -35,7 +35,7 @@ class ban_commandscript : public CommandScript
public:
ban_commandscript() : CommandScript("ban_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand unbanCommandTable[] =
{
+1 -1
View File
@@ -31,7 +31,7 @@ class bf_commandscript : public CommandScript
public:
bf_commandscript() : CommandScript("bf_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand battlefieldcommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class cast_commandscript : public CommandScript
public:
cast_commandscript() : CommandScript("cast_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand castCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class character_commandscript : public CommandScript
public:
character_commandscript() : CommandScript("character_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand pdumpCommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class cheat_commandscript : public CommandScript
public:
cheat_commandscript() : CommandScript("cheat_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand cheatCommandTable[] =
+1 -1
View File
@@ -40,7 +40,7 @@ class debug_commandscript : public CommandScript
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand debugPlayCommandTable[] =
{
+1 -1
View File
@@ -43,7 +43,7 @@ public:
* @brief Returns the command structure for the system.
*/
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand deserterInstanceCommandTable[] =
{
+1 -1
View File
@@ -37,7 +37,7 @@ class disable_commandscript : public CommandScript
public:
disable_commandscript() : CommandScript("disable_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand removeDisableCommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class event_commandscript : public CommandScript
public:
event_commandscript() : CommandScript("event_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand eventCommandTable[] =
{
+1 -1
View File
@@ -36,7 +36,7 @@ class gm_commandscript : public CommandScript
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand gmCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class go_commandscript : public CommandScript
public:
go_commandscript() : CommandScript("go_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand goCommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class honor_commandscript : public CommandScript
public:
honor_commandscript() : CommandScript("honor_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand honorAddCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class instance_commandscript : public CommandScript
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand instanceCommandTable[] =
{
+1 -1
View File
@@ -36,7 +36,7 @@ class learn_commandscript : public CommandScript
public:
learn_commandscript() : CommandScript("learn_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand learnAllMyCommandTable[] =
{
+1 -1
View File
@@ -41,7 +41,7 @@ class lfg_commandscript : public CommandScript
public:
lfg_commandscript() : CommandScript("lfg_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand lfgCommandTable[] =
{
+1 -1
View File
@@ -36,7 +36,7 @@ class list_commandscript : public CommandScript
public:
list_commandscript() : CommandScript("list_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand listCommandTable[] =
{
+1 -1
View File
@@ -37,7 +37,7 @@ class lookup_commandscript : public CommandScript
public:
lookup_commandscript() : CommandScript("lookup_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand lookupPlayerCommandTable[] =
{
+1 -1
View File
@@ -42,7 +42,7 @@ class misc_commandscript : public CommandScript
public:
misc_commandscript() : CommandScript("misc_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand groupCommandTable[] =
{
+1 -1
View File
@@ -41,7 +41,7 @@ class mmaps_commandscript : public CommandScript
public:
mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand mmapCommandTable[] =
{
+1 -1
View File
@@ -37,7 +37,7 @@ class modify_commandscript : public CommandScript
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand modifyspeedCommandTable[] =
{
+1 -1
View File
@@ -74,7 +74,7 @@ class npc_commandscript : public CommandScript
public:
npc_commandscript() : CommandScript("npc_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand npcAddCommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class quest_commandscript : public CommandScript
public:
quest_commandscript() : CommandScript("quest_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand questCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class reset_commandscript : public CommandScript
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand resetCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class server_commandscript : public CommandScript
public:
server_commandscript() : CommandScript("server_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand serverIdleRestartCommandTable[] =
{
+1 -1
View File
@@ -35,7 +35,7 @@ class tele_commandscript : public CommandScript
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand teleCommandTable[] =
{
+1 -1
View File
@@ -33,7 +33,7 @@ class titles_commandscript : public CommandScript
public:
titles_commandscript() : CommandScript("titles_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand titlesSetCommandTable[] =
{
+1 -1
View File
@@ -34,7 +34,7 @@ class wp_commandscript : public CommandScript
public:
wp_commandscript() : CommandScript("wp_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand wpCommandTable[] =
{
@@ -86,7 +86,7 @@ class npc_av_marshal_or_warmaster : public CreatureScript
{
npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
void Reset() OVERRIDE
{
events.Reset();
events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
@@ -99,12 +99,12 @@ class npc_av_marshal_or_warmaster : public CreatureScript
_hasAura = false;
}
void JustRespawned()
void JustRespawned() OVERRIDE
{
Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
@@ -170,7 +170,7 @@ class npc_av_marshal_or_warmaster : public CreatureScript
bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_av_marshal_or_warmasterAI(creature);
}
@@ -56,13 +56,13 @@ public:
uint64 balindaGUID;
uint32 resetTimer;
void Reset()
void Reset() OVERRIDE
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -86,7 +86,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_water_elementalAI(creature);
}
@@ -110,7 +110,7 @@ public:
SummonList summons;
void Reset()
void Reset() OVERRIDE
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
@@ -122,17 +122,17 @@ public:
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() OVERRIDE
{
Reset();
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) OVERRIDE
{
CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
@@ -140,12 +140,12 @@ public:
summons.Summon(summoned);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -196,7 +196,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_balindaAI(creature);
}
@@ -54,7 +54,7 @@ public:
uint32 YellTimer;
uint32 ResetTimer;
void Reset()
void Reset() OVERRIDE
{
WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
@@ -64,18 +64,18 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() OVERRIDE
{
Reset();
Talk(YELL_RESPAWN);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -125,7 +125,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_drektharAI(creature);
}
@@ -49,7 +49,7 @@ public:
uint32 MortalStrikeTimer;
uint32 ResetTimer;
void Reset()
void Reset() OVERRIDE
{
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
@@ -59,17 +59,17 @@ public:
ResetTimer = 5 * IN_MILLISECONDS;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() OVERRIDE
{
Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -119,7 +119,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_galvangarAI(creature);
}
@@ -50,7 +50,7 @@ public:
uint32 ResetTimer;
uint32 YellTimer;
void Reset()
void Reset() OVERRIDE
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
@@ -59,12 +59,12 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -108,7 +108,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_vanndarAI(creature);
}
@@ -29,7 +29,7 @@ class go_shadowforge_brazier : public GameObjectScript
public:
go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
bool OnGossipHello(Player* /*player*/, GameObject* go)
bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE
{
if (InstanceScript* instance = go->GetInstanceScript())
{
@@ -48,7 +48,7 @@ public:
};
// npc_grimstone
enum eGrimstone
enum Grimstone
{
NPC_GRIMSTONE = 10096,
NPC_THELDREN = 16059,
@@ -82,7 +82,7 @@ class at_ring_of_law : public AreaTriggerScript
public:
at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
{
if (InstanceScript* instance = player->GetInstanceScript())
{
@@ -115,7 +115,7 @@ class npc_grimstone : public CreatureScript
public:
npc_grimstone() : CreatureScript("npc_grimstone") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_grimstoneAI(creature);
}
@@ -142,7 +142,7 @@ public:
bool CanWalk;
void Reset()
void Reset() OVERRIDE
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -181,7 +181,7 @@ public:
MobDeath_Timer = 2500;
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
switch (waypointId)
{
@@ -222,7 +222,7 @@ public:
instance->HandleGameObject(instance->GetData64(id), open);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
@@ -352,9 +352,9 @@ class npc_phalanx : public CreatureScript
public:
npc_phalanx() : CreatureScript("npc_phalanx") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_phalanxAI (creature);
return new npc_phalanxAI(creature);
}
struct npc_phalanxAI : public ScriptedAI
@@ -365,14 +365,14 @@ public:
uint32 FireballVolley_Timer;
uint32 MightyBlow_Timer;
void Reset()
void Reset() OVERRIDE
{
ThunderClap_Timer = 12000;
FireballVolley_Timer = 0;
MightyBlow_Timer = 15000;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -430,7 +430,7 @@ class npc_kharan_mighthammer : public CreatureScript
public:
npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -479,7 +479,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -524,7 +524,7 @@ class npc_lokhtos_darkbargainer : public CreatureScript
public:
npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -538,7 +538,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -577,7 +577,7 @@ class npc_dughal_stormwing : public CreatureScript
public:
npc_dughal_stormwing() : CreatureScript("npc_dughal_stormwing") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(creature);
@@ -588,7 +588,7 @@ public:
return dughal_stormwingAI;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -601,7 +601,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
@@ -615,7 +615,7 @@ public:
{
npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
switch (waypointId)
{
@@ -634,10 +634,10 @@ public:
}
}
void EnterCombat(Unit* who) {}
void Reset() {}
void EnterCombat(Unit* who) OVERRIDE {}
void Reset() OVERRIDE {}
void JustDied(Unit* killer)
void JustDied(Unit* killer) OVERRIDE
{
if (IsBeingEscorted && killer == me)
{
@@ -648,7 +648,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED)
@@ -680,7 +680,11 @@ public:
#define SAY_WINDSOR_4_3 "Good work! We're almost there, $N. This way."
#define SAY_WINDSOR_6 "This is it, $N. My stuff should be in that room. Cover me, I'm going in!"
#define SAY_WINDSOR_9 "Ah, there it is!"
#define NPC_REGINALD_WINDSOR 9682
enum MarshalWindsor
{
NPC_REGINALD_WINDSOR = 9682
};
/*
Player* playerStart;
@@ -689,7 +693,7 @@ class npc_marshal_windsor : public CreatureScript
public:
npc_marshal_windsor() : CreatureScript("npc_marshal_windsor") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(creature);
@@ -717,7 +721,7 @@ public:
return marshal_windsorAI;
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
{
if (quest->GetQuestId() == 4322)
{
@@ -739,7 +743,7 @@ public:
instance = creature->GetInstanceScript();
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
switch (waypointId)
{
@@ -784,7 +788,7 @@ public:
}
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who) OVERRIDE
{
switch (urand(0, 2))
{
@@ -800,14 +804,14 @@ public:
}
}
void Reset() {}
void Reset() OVERRIDE {}
void JustDied(Unit* slayer)
void JustDied(Unit* slayer) OVERRIDE
{
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -859,8 +863,12 @@ public:
#define SAY_REGINALD_WINDSOR_14_2 "Excellent work, $N. Let's find the exit. I think I know the way. Follow me!"
#define SAY_REGINALD_WINDSOR_20_1 "We made it!"
#define SAY_REGINALD_WINDSOR_20_2 "Meet me at Maxwell's encampment. We'll go over the next stages of the plan there and figure out a way to decode my tablets without the decryption ring."
#define NPC_SHILL_DINGER 9678
#define NPC_CREST_KILLER 9680
enum MarshalReginaldWindor
{
NPC_SHILL_DINGER = 9678,
NPC_CREST_KILLER = 9680
};
/*
int wp = 0;
@@ -869,7 +877,7 @@ class npc_marshal_reginald_windsor : public CreatureScript
public:
npc_marshal_reginald_windsor() : CreatureScript("npc_marshal_reginald_windsor") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(creature);
@@ -918,7 +926,7 @@ public:
{
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
wp = waypointId;
switch (waypointId)
@@ -976,7 +984,8 @@ public:
}
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -995,7 +1004,7 @@ public:
}
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who) OVERRIDE
{
switch (urand(0, 2))
{
@@ -1010,14 +1019,14 @@ public:
break;
}
}
void Reset() {}
void Reset() OVERRIDE {}
void JustDied(Unit* slayer)
void JustDied(Unit* slayer) OVERRIDE
{
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -1026,10 +1035,10 @@ public:
{
if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
{
instance->SetData(DATA_CREATURE_JAZ, 1);
instance->SetData(DATA_NPC_JAZ, 1);
instance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS);
}
if (instance->GetData(DATA_CREATURE_JAZ) && instance->GetData(DATA_CREATURE_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS)
if (instance->GetData(DATA_NPC_JAZ) && instance->GetData(DATA_NPC_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS)
{
SetEscortPaused(false);
instance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED);
@@ -1039,10 +1048,10 @@ public:
{
if (!instance->GetData(DATA_GATE_S) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED)
{
instance->SetData(DATA_CREATURE_SHILL, 1);
instance->SetData(DATA_NPC_SHILL, 1);
instance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS);
}
if (instance->GetData(DATA_CREATURE_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS)
if (instance->GetData(DATA_NPC_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS)
{
instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
SetEscortPaused(false);
@@ -1052,11 +1061,11 @@ public:
{
if (!instance->GetData(DATA_GATE_C) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
{
instance->SetData(DATA_CREATURE_CREST, 1);
instance->SetData(DATA_NPC_CREST, 1);
me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID);
instance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS);
}
if (instance->GetData(DATA_CREATURE_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS)
if (instance->GetData(DATA_NPC_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS)
{
SetEscortPaused(false);
instance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED);
@@ -1078,7 +1087,7 @@ class npc_tobias_seecher : public CreatureScript
public:
npc_tobias_seecher() : CreatureScript("npc_tobias_seecher") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
npc_tobias_seecherAI* tobias_seecherAI = new npc_tobias_seecherAI(creature);
@@ -1091,7 +1100,7 @@ public:
return tobias_seecherAI;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -1104,7 +1113,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
@@ -1118,10 +1127,10 @@ public:
{
npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) {}
void EnterCombat(Unit* who) {}
void Reset() {}
void EnterCombat(Unit* who) OVERRIDE {}
void Reset() OVERRIDE {}
void JustDied(Unit* killer)
void JustDied(Unit* killer) OVERRIDE
{
if (IsBeingEscorted && killer == me)
{
@@ -1132,7 +1141,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
switch (waypointId)
{
@@ -1151,7 +1160,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -1196,7 +1205,7 @@ class npc_rocknot : public CreatureScript
public:
npc_rocknot() : CreatureScript("npc_rocknot") { }
bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*item*/)
bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*item*/) OVERRIDE
{
InstanceScript* instance = creature->GetInstanceScript();
if (!instance)
@@ -1226,7 +1235,7 @@ public:
return true;
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_rocknotAI(creature);
}
@@ -1243,7 +1252,7 @@ public:
uint32 BreakKeg_Timer;
uint32 BreakDoor_Timer;
void Reset()
void Reset() OVERRIDE
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -1258,7 +1267,7 @@ public:
go->SetGoState((GOState)state);
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
@@ -1284,7 +1293,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
@@ -19,11 +19,14 @@
#ifndef DEF_BRD_H
#define DEF_BRD_H
#define FACTION_NEUTRAL 734
#define FACTION_HOSTILE 754
#define FACTION_FRIEND 35
enum FactionIds
{
FACTION_NEUTRAL = 734,
FACTION_HOSTILE = 754,
FACTION_FRIEND = 35
};
enum eTypes
enum DataTypes
{
TYPE_RING_OF_LAW = 1,
TYPE_VAULT = 2,
@@ -57,4 +60,5 @@ enum eTypes
DATA_SF_BRAZIER_S = 26,
DATA_MOIRA = 27,
};
#endif
@@ -29,9 +29,9 @@ class boss_ambassador_flamelash : public CreatureScript
public:
boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_ambassador_flamelashAI (creature);
return new boss_ambassador_flamelashAI(creature);
}
struct boss_ambassador_flamelashAI : public ScriptedAI
@@ -41,13 +41,13 @@ public:
uint32 FireBlast_Timer;
uint32 Spirit_Timer;
void Reset()
void Reset() OVERRIDE
{
FireBlast_Timer = 2000;
Spirit_Timer = 24000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void SummonSpirits(Unit* victim)
{
@@ -55,7 +55,7 @@ public:
Spirit->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -33,9 +33,9 @@ class boss_anubshiah : public CreatureScript
public:
boss_anubshiah() : CreatureScript("boss_anubshiah") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_anubshiahAI (creature);
return new boss_anubshiahAI(creature);
}
struct boss_anubshiahAI : public ScriptedAI
@@ -48,7 +48,7 @@ public:
uint32 DemonArmor_Timer;
uint32 EnvelopingWeb_Timer;
void Reset()
void Reset() OVERRIDE
{
ShadowBolt_Timer = 7000;
CurseOfTongues_Timer = 24000;
@@ -57,9 +57,9 @@ public:
EnvelopingWeb_Timer = 16000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -37,9 +37,9 @@ class boss_emperor_dagran_thaurissan : public CreatureScript
public:
boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_draganthaurissanAI (creature);
return new boss_draganthaurissanAI(creature);
}
struct boss_draganthaurissanAI : public ScriptedAI
@@ -54,25 +54,25 @@ public:
uint32 AvatarOfFlame_Timer;
//uint32 Counter;
void Reset()
void Reset() OVERRIDE
{
HandOfThaurissan_Timer = 4000;
AvatarOfFlame_Timer = 25000;
//Counter= 0;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
me->CallForHelp(VISIBLE_RANGE);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (Creature* Moira = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(DATA_MOIRA) : 0))
{
@@ -81,7 +81,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -31,9 +31,9 @@ class boss_general_angerforge : public CreatureScript
public:
boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_general_angerforgeAI (creature);
return new boss_general_angerforgeAI(creature);
}
struct boss_general_angerforgeAI : public ScriptedAI
@@ -46,7 +46,7 @@ public:
uint32 Adds_Timer;
bool Medics;
void Reset()
void Reset() OVERRIDE
{
MightyBlow_Timer = 8000;
HamString_Timer = 12000;
@@ -55,7 +55,7 @@ public:
Medics = false;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void SummonAdds(Unit* victim)
{
@@ -69,7 +69,7 @@ public:
SummonedMedic->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -30,9 +30,9 @@ class boss_gorosh_the_dervish : public CreatureScript
public:
boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_gorosh_the_dervishAI (creature);
return new boss_gorosh_the_dervishAI(creature);
}
struct boss_gorosh_the_dervishAI : public ScriptedAI
@@ -42,17 +42,17 @@ public:
uint32 WhirlWind_Timer;
uint32 MortalStrike_Timer;
void Reset()
void Reset() OVERRIDE
{
WhirlWind_Timer = 12000;
MortalStrike_Timer = 22000;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -31,9 +31,9 @@ class boss_grizzle : public CreatureScript
public:
boss_grizzle() : CreatureScript("boss_grizzle") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_grizzleAI (creature);
return new boss_grizzleAI(creature);
}
struct boss_grizzleAI : public ScriptedAI
@@ -43,15 +43,15 @@ public:
uint32 GroundTremor_Timer;
uint32 Frenzy_Timer;
void Reset()
void Reset() OVERRIDE
{
GroundTremor_Timer = 12000;
Frenzy_Timer =0;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -32,9 +32,9 @@ class boss_high_interrogator_gerstahn : public CreatureScript
public:
boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_high_interrogator_gerstahnAI (creature);
return new boss_high_interrogator_gerstahnAI(creature);
}
struct boss_high_interrogator_gerstahnAI : public ScriptedAI
@@ -46,7 +46,7 @@ public:
uint32 PsychicScream_Timer;
uint32 ShadowShield_Timer;
void Reset()
void Reset() OVERRIDE
{
ShadowWordPain_Timer = 4000;
ManaBurn_Timer = 14000;
@@ -54,9 +54,9 @@ public:
ShadowShield_Timer = 8000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -25,7 +25,7 @@ enum Spells
SPELL_WARSTOMP = 24375
};
enum eEnums
enum Misc
{
DATA_THRONE_DOOR = 24 // not id or guid of doors but number of enum in blackrock_depths.h
};
@@ -35,9 +35,9 @@ class boss_magmus : public CreatureScript
public:
boss_magmus() : CreatureScript("boss_magmus") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_magmusAI (creature);
return new boss_magmusAI(creature);
}
struct boss_magmusAI : public ScriptedAI
@@ -47,15 +47,15 @@ public:
uint32 FieryBurst_Timer;
uint32 WarStomp_Timer;
void Reset()
void Reset() OVERRIDE
{
FieryBurst_Timer = 5000;
WarStomp_Timer =0;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -81,7 +81,7 @@ public:
DoMeleeAttackIfReady();
}
// When he die open door to last chamber
void JustDied(Unit* killer)
void JustDied(Unit* killer) OVERRIDE
{
if (InstanceScript* instance = killer->GetInstanceScript())
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
@@ -34,9 +34,9 @@ class boss_moira_bronzebeard : public CreatureScript
public:
boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_moira_bronzebeardAI (creature);
return new boss_moira_bronzebeardAI(creature);
}
struct boss_moira_bronzebeardAI : public ScriptedAI
@@ -48,7 +48,7 @@ public:
uint32 ShadowWordPain_Timer;
uint32 Smite_Timer;
void Reset()
void Reset() OVERRIDE
{
Heal_Timer = 12000; //These times are probably wrong
MindBlast_Timer = 16000;
@@ -56,9 +56,9 @@ public:
Smite_Timer = 8000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -48,7 +48,7 @@ class boss_gloomrel : public CreatureScript
public:
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -77,7 +77,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -107,7 +107,7 @@ class boss_doomrel : public CreatureScript
public:
boss_doomrel() : CreatureScript("boss_doomrel") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -130,7 +130,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
@@ -138,9 +138,9 @@ public:
return true;
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_doomrelAI (creature);
return new boss_doomrelAI(creature);
}
struct boss_doomrelAI : public ScriptedAI
@@ -157,7 +157,7 @@ public:
uint32 DemonArmor_Timer;
bool Voidwalkers;
void Reset()
void Reset() OVERRIDE
{
ShadowVolley_Timer = 10000;
Immolate_Timer = 18000;
@@ -179,11 +179,11 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
}
void EnterEvadeMode()
void EnterEvadeMode() OVERRIDE
{
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -196,13 +196,13 @@ public:
instance->SetData64(DATA_EVENSTARTER, 0);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_GHOSTKILL, 1);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -22,11 +22,10 @@
#include "blackrock_depths.h"
#define TIMER_TOMBOFTHESEVEN 15000
#define MAX_ENCOUNTER 6
enum eEnums
enum Creatures
{
MAX_ENCOUNTER = 6,
NPC_EMPEROR = 9019,
NPC_PHALANX = 9502,
NPC_ANGERREL = 9035,
@@ -37,8 +36,11 @@ enum eEnums
NPC_GLOOMREL = 9037,
NPC_DOOMREL = 9039,
NPC_MAGMUS = 9938,
NPC_MOIRA = 8929,
NPC_MOIRA = 8929
};
enum GameObjects
{
GO_ARENA1 = 161525,
GO_ARENA2 = 161522,
GO_ARENA3 = 161524,
@@ -67,7 +69,7 @@ class instance_blackrock_depths : public InstanceMapScript
public:
instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_blackrock_depths_InstanceMapScript(map);
}
@@ -210,7 +212,7 @@ public:
}
}
void SetData64(uint32 type, uint64 data)
void SetData64(uint32 type, uint64 data) OVERRIDE
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
@@ -226,7 +228,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
@@ -273,7 +275,7 @@ public:
}
}
uint32 GetData(uint32 type) const
uint32 GetData(uint32 type) const OVERRIDE
{
switch (type)
{
@@ -298,7 +300,7 @@ public:
return 0;
}
uint64 GetData64(uint32 data) const
uint64 GetData64(uint32 data) const OVERRIDE
{
switch (data)
{
@@ -45,12 +45,12 @@ public:
{
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
@@ -59,12 +59,12 @@ public:
events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -100,7 +100,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_drakkisathAI(creature);
}
@@ -48,29 +48,29 @@ public:
{
boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void IsSummonedBy(Unit* /*summoner*/)
void IsSummonedBy(Unit* /*summoner*/) OVERRIDE
{
me->GetMotionMaster()->MovePath(GIZRUL_PATH, false);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_FATAL_BITE, urand(17000,20000));
events.ScheduleEvent(EVENT_INFECTED_BITE, urand(10000,12000));
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -100,7 +100,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_gizrul_the_slavenerAI(creature);
}
@@ -57,7 +57,7 @@ public:
bool SummonedRend;
void Reset()
void Reset() OVERRIDE
{
SummonedRend = false;
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
@@ -67,7 +67,7 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
@@ -77,12 +77,12 @@ public:
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
instance->SetBossState(DATA_GYTH, DONE);
}
void SetData(uint32 /*type*/, uint32 data)
void SetData(uint32 /*type*/, uint32 data) OVERRIDE
{
switch (data)
{
@@ -94,7 +94,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!SummonedRend && HealthBelowPct(5))
@@ -160,7 +160,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_gythAI(creature);
}
@@ -47,20 +47,20 @@ public:
{
boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
Summoned = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_REND, urand(17000,20000));
events.ScheduleEvent(EVENT_THRASH, urand(10000,12000));
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
me->SummonCreature(NPC_GIZRUL_THE_SLAVENER, SummonLocation, TEMPSUMMON_TIMED_DESPAWN, 300000);
Talk(EMOTE_DEATH);
@@ -68,7 +68,7 @@ public:
Summoned = true;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -99,7 +99,7 @@ public:
bool Summoned;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_halyconAI(creature);
}
@@ -37,7 +37,7 @@ class boss_highlord_omokk : public CreatureScript
public:
boss_highlord_omokk() : CreatureScript("boss_highlord_omokk") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_highlordomokkAI(creature);
}
@@ -46,24 +46,24 @@ public:
{
boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_FRENZY, 20000);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 18000);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -38,7 +38,7 @@ class boss_mother_smolderweb : public CreatureScript
public:
boss_mother_smolderweb() : CreatureScript("boss_mother_smolderweb") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_mothersmolderwebAI(creature);
}
@@ -47,30 +47,30 @@ public:
{
boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_CRYSTALIZE, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_MOTHERS_MILK, 10 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
{
if (me->GetHealth() <= damage)
DoCast(me, SPELL_SUMMON_SPIRE_SPIDERLING, true);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -50,7 +50,7 @@ class boss_overlord_wyrmthalak : public CreatureScript
public:
boss_overlord_wyrmthalak() : CreatureScript("boss_overlord_wyrmthalak") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_overlordwyrmthalakAI(creature);
}
@@ -61,13 +61,13 @@ public:
bool Summoned;
void Reset()
void Reset() OVERRIDE
{
_Reset();
Summoned = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
@@ -76,12 +76,12 @@ public:
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -77,7 +77,7 @@ public:
{
boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) {}
void Reset()
void Reset() OVERRIDE
{
if (instance)
{
@@ -98,7 +98,7 @@ public:
}
}
void SetData(uint32 /*type*/, uint32 data)
void SetData(uint32 /*type*/, uint32 data) OVERRIDE
{
switch (data)
{
@@ -122,7 +122,7 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
// ### TODO Check combat timing ###
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
@@ -130,7 +130,7 @@ public:
events.ScheduleEvent(EVENT_PYROBLAST, 14000);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
@@ -143,7 +143,7 @@ public:
}
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) OVERRIDE
{
if (spell->Id == SPELL_ENCAGE_EMBERSEER)
{
@@ -205,7 +205,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
{
@@ -314,7 +314,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_pyroguard_emberseerAI(creature);
}
@@ -342,19 +342,19 @@ public:
{
npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) {}
void Reset()
void Reset() OVERRIDE
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
me->DespawnOrUnsummon(10000);
}
void SetData(uint32 data, uint32 value)
void SetData(uint32 data, uint32 value) OVERRIDE
{
if (data == 1 && value == 1)
{
@@ -369,7 +369,7 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
// Used to close doors
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
@@ -388,7 +388,7 @@ public:
_events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
@@ -401,11 +401,14 @@ public:
switch (eventId)
{
case EVENT_ENCAGED_EMBERSEER:
if(me->GetPositionX() == me->GetHomePosition().GetPositionX())
if(!me->HasAura(SPELL_ENCAGE_EMBERSEER))
{
if (me->GetPositionX() == me->GetHomePosition().GetPositionX())
if (!me->HasAura(SPELL_ENCAGE_EMBERSEER))
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
DoCast(Emberseer, SPELL_ENCAGE_EMBERSEER);
break;
}
}
}
return;
@@ -429,6 +432,7 @@ public:
break;
}
}
DoMeleeAttackIfReady();
}
@@ -436,7 +440,7 @@ public:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_blackhand_incarceratorAI(creature);
}
@@ -42,24 +42,24 @@ public:
{
boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_SHOOT, 1000);
events.ScheduleEvent(EVENT_STUN_BOMB, 16000);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -87,7 +87,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_quatermasterzigrisAI(creature);
}
@@ -166,29 +166,29 @@ public:
{
boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND) { }
void Reset()
void Reset() OVERRIDE
{
_Reset();
gythEvent = false;
victorGUID = 0;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_WHIRLWIND, urand (13000, 15000));
events.ScheduleEvent(EVENT_CLEAVE, urand (15000, 17000));
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand (17000, 19000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 15000));
events.ScheduleEvent(EVENT_CLEAVE, urand(15000, 17000));
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
victor->AI()->SetData(1, 2);
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
if (instance && type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
{
@@ -208,7 +208,7 @@ public:
}
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) OVERRIDE
{
if (type == WAYPOINT_MOTION_TYPE)
{
@@ -226,7 +226,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (gythEvent)
{
@@ -435,7 +435,7 @@ public:
uint64 portcullisGUID;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_rend_blackhandAI(creature);
}
@@ -39,7 +39,7 @@ class boss_shadow_hunter_voshgajin : public CreatureScript
public:
boss_shadow_hunter_voshgajin() : CreatureScript("boss_shadow_hunter_voshgajin") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_shadowvoshAI(creature);
}
@@ -48,13 +48,13 @@ public:
{
boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
//DoCast(me, SPELL_ICEARMOR, true);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2 * IN_MILLISECONDS);
@@ -62,12 +62,12 @@ public:
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -39,7 +39,7 @@ class boss_the_beast : public CreatureScript
public:
boss_the_beast() : CreatureScript("boss_the_beast") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_thebeastAI(creature);
}
@@ -48,12 +48,12 @@ public:
{
boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
@@ -61,12 +61,12 @@ public:
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -48,12 +48,12 @@ public:
{
boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(SPELL_REND, urand(17000,20000));
@@ -61,12 +61,12 @@ public:
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -96,7 +96,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_urok_doomhowlAI(creature);
}
@@ -45,7 +45,7 @@ class boss_warmaster_voone : public CreatureScript
public:
boss_warmaster_voone() : CreatureScript("boss_warmaster_voone") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_warmastervooneAI(creature);
}
@@ -54,12 +54,12 @@ public:
{
boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) {}
void Reset()
void Reset() OVERRIDE
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
events.ScheduleEvent(EVENT_SNAP_KICK, 8 * IN_MILLISECONDS);
@@ -70,12 +70,12 @@ public:
events.ScheduleEvent(EVENT_THROW_AXE, 1 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -280,7 +280,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
switch (type)
{
@@ -295,7 +295,7 @@ public:
}
}
uint64 GetData64(uint32 type) const
uint64 GetData64(uint32 type) const OVERRIDE
{
switch (type)
{
@@ -592,7 +592,7 @@ public:
uint64 go_portcullis_tobossrooms;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_blackrock_spireMapScript(map);
}
@@ -607,7 +607,7 @@ class at_dragonspire_hall : public AreaTriggerScript
public:
at_dragonspire_hall() : AreaTriggerScript("at_dragonspire_hall") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
{
if (player && player->IsAlive())
{
@@ -631,7 +631,7 @@ class at_blackrock_stadium : public AreaTriggerScript
public:
at_blackrock_stadium() : AreaTriggerScript("at_blackrock_stadium") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
{
if (player && player->IsAlive())
{
@@ -52,7 +52,7 @@ public:
{
boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
{
@@ -70,7 +70,7 @@ public:
events.ScheduleEvent(EVENT_CHECK, 1000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -114,9 +114,9 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_broodlordAI (creature);
return new boss_broodlordAI(creature);
}
};
@@ -173,7 +173,7 @@ public:
EnterEvadeMode();
}
void Reset()
void Reset() OVERRIDE
{
_Reset();
@@ -181,7 +181,7 @@ public:
Enraged = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance && instance->GetBossState(BOSS_FLAMEGOR) != DONE)
{
@@ -197,7 +197,7 @@ public:
events.ScheduleEvent(EVENT_FRENZY, 15000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -280,9 +280,9 @@ public:
bool Enraged;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_chromaggusAI (creature);
return new boss_chromaggusAI(creature);
}
};
@@ -43,7 +43,7 @@ public:
{
boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance && instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -57,7 +57,7 @@ public:
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -90,9 +90,9 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_ebonrocAI (creature);
return new boss_ebonrocAI(creature);
}
};
@@ -43,7 +43,7 @@ public:
{
boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance && instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -57,7 +57,7 @@ public:
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -92,9 +92,9 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_firemawAI (creature);
return new boss_firemawAI(creature);
}
};
@@ -48,7 +48,7 @@ public:
{
boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance && instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -62,7 +62,7 @@ public:
events.ScheduleEvent(EVENT_FRENZY, 10000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -98,9 +98,9 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_flamegorAI (creature);
return new boss_flamegorAI(creature);
}
};
@@ -168,7 +168,7 @@ public:
{
boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
void Reset()
void Reset() OVERRIDE
{
if (me->GetMapId() == 469)
{
@@ -185,7 +185,7 @@ public:
}
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
Reset();
}
@@ -207,7 +207,7 @@ public:
events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) OVERRIDE
{
if (summon->GetEntry() != NPC_NEFARIAN)
{
@@ -218,9 +218,9 @@ public:
}
}
void JustSummoned(Creature* /*summon*/) {}
void JustSummoned(Creature* /*summon*/) OVERRIDE {}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
if (instance && type == 1 && data == 1)
{
@@ -234,7 +234,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
{
@@ -360,7 +360,7 @@ public:
}
}
void sGossipSelect(Player* player, uint32 sender, uint32 action)
void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE
{
if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
{
@@ -374,9 +374,9 @@ public:
uint32 SpawnedAdds;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_victor_nefariusAI (creature);
return new boss_victor_nefariusAI(creature);
}
};
@@ -389,19 +389,19 @@ public:
{
boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
void Reset()
void Reset() OVERRIDE
{
Phase3 = false;
canDespawn = false;
DespawnTimer = 30000;
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
canDespawn = true;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
@@ -412,13 +412,13 @@ public:
Talk(SAY_RANDOM);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* /*Killer*/) OVERRIDE
{
_JustDied();
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) OVERRIDE
{
if (rand()%5)
return;
@@ -426,7 +426,7 @@ public:
Talk(SAY_SLAY, victim->GetGUID());
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) OVERRIDE
{
if (type != POINT_MOTION_TYPE)
return;
@@ -439,7 +439,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (canDespawn && DespawnTimer <= diff)
{
@@ -570,9 +570,9 @@ public:
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_nefarianAI (creature);
return new boss_nefarianAI(creature);
}
};
@@ -70,7 +70,7 @@ public:
{
boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE) { }
void Reset()
void Reset() OVERRIDE
{
_Reset();
@@ -79,7 +79,7 @@ public:
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
Talk(SAY_DEATH);
@@ -100,19 +100,19 @@ public:
me->SetHealth(me->GetMaxHealth());
}
void DoAction(int32 action)
void DoAction(int32 action) OVERRIDE
{
if (action == ACTION_PHASE_TWO)
DoChangePhase();
}
void DamageTaken(Unit* /*who*/, uint32& damage)
void DamageTaken(Unit* /*who*/, uint32& damage) OVERRIDE
{
if (!secondPhase)
damage = 0;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -154,9 +154,9 @@ public:
bool secondPhase;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_razorgoreAI (creature);
return new boss_razorgoreAI(creature);
}
};
@@ -165,7 +165,7 @@ class go_orb_of_domination : public GameObjectScript
public:
go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
bool OnGossipHello(Player* player, GameObject* go)
bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
@@ -193,13 +193,13 @@ class spell_egg_event : public SpellScriptLoader
instance->SetData(DATA_EGG_EVENT, SPECIAL);
}
void Register()
void Register() OVERRIDE
{
OnHit += SpellHitFn(spell_egg_eventSpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const OVERRIDE
{
return new spell_egg_eventSpellScript();
}
@@ -75,7 +75,7 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void Reset()
void Reset() OVERRIDE
{
_Reset();
@@ -85,7 +85,7 @@ public:
HasYelled = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
@@ -109,7 +109,7 @@ public:
events.ScheduleEvent(EVENT_SPEECH_1, 1000);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) OVERRIDE
{
if (rand()%5)
return;
@@ -117,7 +117,7 @@ public:
Talk(SAY_KILLTARGET, victim->GetGUID());
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
events.Update(diff);
@@ -216,7 +216,7 @@ public:
DoMeleeAttackIfReady();
}
void sGossipSelect(Player* player, uint32 sender, uint32 action)
void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE
{
if (sender == GOSSIP_ID && action == 0)
{
@@ -230,9 +230,9 @@ public:
bool HasYelled;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_vaelAI (creature);
return new boss_vaelAI(creature);
}
};
@@ -215,7 +215,7 @@ public:
return true;
}
uint64 GetData64(uint32 id) const
uint64 GetData64(uint32 id) const OVERRIDE
{
switch (id)
{
@@ -233,7 +233,7 @@ public:
return 0;
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
if (type == DATA_EGG_EVENT)
{
@@ -343,7 +343,7 @@ public:
uint64 NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_blackwing_lair_InstanceMapScript(map);
}
@@ -25,7 +25,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "deadmines.h"
enum eSpels
enum Spels
{
SPELL_TRASH = 3391,
SPELL_SMITE_STOMP = 6432,
@@ -43,9 +43,9 @@ class boss_mr_smite : public CreatureScript
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_mr_smiteAI (creature);
return new boss_mr_smiteAI(creature);
}
struct boss_mr_smiteAI : public ScriptedAI
@@ -66,7 +66,7 @@ public:
uint32 uiPhase;
uint32 uiTimer;
void Reset()
void Reset() OVERRIDE
{
uiTrashTimer = urand(5000, 9000);
uiSlamTimer = 9000;
@@ -80,7 +80,7 @@ public:
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
}
@@ -94,7 +94,7 @@ public:
return true;
}
void UpdateAI(uint32 uiDiff)
void UpdateAI(uint32 uiDiff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -166,7 +166,7 @@ public:
DoMeleeAttackIfReady();
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
void MovementInform(uint32 uiType, uint32 /*uiId*/) OVERRIDE
{
if (uiType != POINT_MOTION_TYPE)
return;
@@ -39,7 +39,7 @@ class item_defias_gunpowder : public ItemScript
public:
item_defias_gunpowder() : ItemScript("item_defias_gunpowder") { }
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets)
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) OVERRIDE
{
InstanceScript* instance = player->GetInstanceScript();
@@ -200,7 +200,7 @@ class instance_deadmines : public InstanceMapScript
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) OVERRIDE
{
switch (type)
{
@@ -216,7 +216,7 @@ class instance_deadmines : public InstanceMapScript
}
}
uint32 GetData(uint32 type) const
uint32 GetData(uint32 type) const OVERRIDE
{
switch (type)
{
@@ -227,7 +227,7 @@ class instance_deadmines : public InstanceMapScript
return 0;
}
uint64 GetData64(uint32 data) const
uint64 GetData64(uint32 data) const OVERRIDE
{
switch (data)
{
@@ -247,7 +247,7 @@ class instance_deadmines : public InstanceMapScript
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_deadmines_InstanceMapScript(map);
}
@@ -88,12 +88,12 @@ class npc_blastmaster_emi_shortfuse : public CreatureScript
public:
npc_blastmaster_emi_shortfuse() : CreatureScript("npc_blastmaster_emi_shortfuse") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_blastmaster_emi_shortfuseAI(creature);
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
@@ -109,7 +109,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
InstanceScript* instance = creature->GetInstanceScript();
@@ -138,7 +138,7 @@ public:
std::list<uint64> SummonList;
std::list<uint64> GoSummonList;
void Reset()
void Reset() OVERRIDE
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -264,7 +264,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) OVERRIDE
{
//just in case
if (GetPlayerForEscort())
@@ -308,7 +308,7 @@ public:
}
}
void SetData(uint32 uiI, uint32 uiValue)
void SetData(uint32 uiI, uint32 uiValue) OVERRIDE
{
switch (uiI)
{
@@ -408,7 +408,7 @@ public:
}
}
void UpdateEscortAI(const uint32 uiDiff)
void UpdateEscortAI(const uint32 uiDiff) OVERRIDE
{
if (uiPhase)
{
@@ -537,7 +537,7 @@ public:
DoMeleeAttackIfReady();
}
void JustSummoned(Creature* summon)
void JustSummoned(Creature* summon) OVERRIDE
{
SummonList.push_back(summon->GetGUID());
AggroAllPlayers(summon);
@@ -551,7 +551,7 @@ class boss_grubbis : public CreatureScript
public:
boss_grubbis() : CreatureScript("boss_grubbis") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_grubbisAI(creature);
}
@@ -573,7 +573,7 @@ public:
creature->AI()->SetData(2, 1);
}
void UpdateAI(uint32 /*diff*/)
void UpdateAI(uint32 /*diff*/) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -581,7 +581,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (!me->IsSummon())
return;
@@ -18,14 +18,14 @@
#ifndef DEF_GNOMEREGAN_H
#define DEF_GNOMEREGAN_H
enum eGameObjects
enum GameObjectIds
{
GO_CAVE_IN_LEFT = 146085,
GO_CAVE_IN_RIGHT = 146086,
GO_RED_ROCKET = 103820
};
enum eCreatures
enum CreatureIds
{
NPC_BLASTMASTER_EMI_SHORTFUSE = 7998,
NPC_CAVERNDEEP_AMBUSHER = 6207,
@@ -33,12 +33,12 @@ enum eCreatures
NPC_CHOMPER = 6215
};
enum eData
enum Data
{
TYPE_EVENT = 1
};
enum eData64
enum Data64
{
DATA_GO_CAVE_IN_LEFT,
DATA_GO_CAVE_IN_RIGHT,
@@ -27,7 +27,7 @@ class instance_gnomeregan : public InstanceMapScript
public:
instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_gnomeregan_InstanceMapScript(map);
}
@@ -102,7 +102,7 @@ public:
}
}
void SetData(uint32 uiType, uint32 uiData)
void SetData(uint32 uiType, uint32 uiData) OVERRIDE
{
switch (uiType)
{
@@ -114,7 +114,7 @@ public:
}
}
uint32 GetData(uint32 uiType) const
uint32 GetData(uint32 uiType) const OVERRIDE
{
switch (uiType)
{
@@ -123,7 +123,7 @@ public:
return 0;
}
uint64 GetData64(uint32 uiType) const
uint64 GetData64(uint32 uiType) const OVERRIDE
{
switch (uiType)
{
@@ -53,9 +53,9 @@ class boss_curator : public CreatureScript
public:
boss_curator() : CreatureScript("boss_curator") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_curatorAI (creature);
return new boss_curatorAI(creature);
}
struct boss_curatorAI : public ScriptedAI
@@ -69,7 +69,7 @@ public:
bool Enraged;
bool Evocating;
void Reset()
void Reset() OVERRIDE
{
AddTimer = 10000;
HatefulBoltTimer = 15000; //This time may be wrong
@@ -80,22 +80,22 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -45,9 +45,9 @@ class boss_maiden_of_virtue : public CreatureScript
public:
boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_maiden_of_virtueAI (creature);
return new boss_maiden_of_virtueAI(creature);
}
struct boss_maiden_of_virtueAI : public ScriptedAI
@@ -62,7 +62,7 @@ public:
bool Enraged;
void Reset()
void Reset() OVERRIDE
{
Repentance_Timer = 25000+(rand()%15000);
Holyfire_Timer = 8000+(rand()%17000);
@@ -73,23 +73,23 @@ public:
Enraged = false;
}
void KilledUnit(Unit* /*Victim*/)
void KilledUnit(Unit* /*Victim*/) OVERRIDE
{
if (urand(0, 1) == 0)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -53,9 +53,9 @@ class boss_attumen : public CreatureScript
public:
boss_attumen() : CreatureScript("boss_attumen") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_attumenAI (creature);
return new boss_attumenAI(creature);
}
struct boss_attumenAI : public ScriptedAI
@@ -79,34 +79,34 @@ public:
uint32 ChargeTimer; //only when mounted
uint32 ResetTimer;
void Reset()
void Reset() OVERRIDE
{
ResetTimer = 0;
}
void EnterEvadeMode()
void EnterEvadeMode() OVERRIDE
{
ScriptedAI::EnterEvadeMode();
ResetTimer = 2000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
if (Unit* midnight = Unit::GetUnit(*me, Midnight))
midnight->Kill(midnight);
}
void UpdateAI(uint32 diff);
void UpdateAI(uint32 diff) OVERRIDE;
void SpellHit(Unit* /*source*/, const SpellInfo* spell)
void SpellHit(Unit* /*source*/, const SpellInfo* spell) OVERRIDE
{
if (spell->Mechanic == MECHANIC_DISARM)
Talk(SAY_DISARMED);
@@ -119,7 +119,7 @@ class boss_midnight : public CreatureScript
public:
boss_midnight() : CreatureScript("boss_midnight") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_midnightAI(creature);
}
@@ -132,7 +132,7 @@ public:
uint8 Phase;
uint32 Mount_Timer;
void Reset()
void Reset() OVERRIDE
{
Phase = 1;
Attumen = 0;
@@ -142,9 +142,9 @@ public:
me->SetVisible(true);
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
if (Phase == 2)
{
@@ -153,7 +153,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -27,20 +27,51 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "karazhan.h"
enum Moroes
enum Yells
{
SAY_AGGRO = 0,
SAY_SPECIAL = 1,
SAY_KILL = 2,
SAY_DEATH = 3,
SPELL_VANISH = 29448,
SPELL_GARROTE = 37066,
SPELL_BLIND = 34694,
SPELL_GOUGE = 29425,
SPELL_FRENZY = 37023,
SAY_DEATH = 3
};
enum Spells
{
SPELL_VANISH = 29448,
SPELL_GARROTE = 37066,
SPELL_BLIND = 34694,
SPELL_GOUGE = 29425,
SPELL_FRENZY = 37023,
// Adds
SPELL_MANABURN = 29405,
SPELL_MINDFLY = 29570,
SPELL_SWPAIN = 34441,
SPELL_SHADOWFORM = 29406,
SPELL_HAMMEROFJUSTICE = 13005,
SPELL_JUDGEMENTOFCOMMAND = 29386,
SPELL_SEALOFCOMMAND = 29385,
SPELL_DISPELMAGIC = 15090,
SPELL_GREATERHEAL = 29564,
SPELL_HOLYFIRE = 29563,
SPELL_PWSHIELD = 29408,
SPELL_CLEANSE = 29380,
SPELL_GREATERBLESSOFMIGHT = 29381,
SPELL_HOLYLIGHT = 29562,
SPELL_DIVINESHIELD = 41367,
SPELL_HAMSTRING = 9080,
SPELL_MORTALSTRIKE = 29572,
SPELL_WHIRLWIND = 29573,
SPELL_DISARM = 8379,
SPELL_HEROICSTRIKE = 29567,
SPELL_SHIELDBASH = 11972,
SPELL_SHIELDWALL = 29390
};
#define POS_Z 81.73f
@@ -67,9 +98,9 @@ class boss_moroes : public CreatureScript
public:
boss_moroes() : CreatureScript("boss_moroes") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_moroesAI (creature);
return new boss_moroesAI(creature);
}
struct boss_moroesAI : public ScriptedAI
@@ -96,7 +127,7 @@ public:
bool InVanish;
bool Enrage;
void Reset()
void Reset() OVERRIDE
{
Vanish_Timer = 30000;
Blind_Timer = 35000;
@@ -121,7 +152,7 @@ public:
DoZoneInCombat();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
StartEvent();
@@ -130,12 +161,12 @@ public:
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
@@ -228,7 +259,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -324,7 +355,7 @@ struct boss_moroes_guestAI : public ScriptedAI
instance = creature->GetInstanceScript();
}
void Reset()
void Reset() OVERRIDE
{
if (instance)
instance->SetData(TYPE_MOROES, NOT_STARTED);
@@ -354,7 +385,7 @@ struct boss_moroes_guestAI : public ScriptedAI
return me;
}
void UpdateAI(uint32 /*diff*/)
void UpdateAI(uint32 /*diff*/) OVERRIDE
{
if (instance && !instance->GetData(TYPE_MOROES))
EnterEvadeMode();
@@ -363,42 +394,14 @@ struct boss_moroes_guestAI : public ScriptedAI
}
};
#define SPELL_MANABURN 29405
#define SPELL_MINDFLY 29570
#define SPELL_SWPAIN 34441
#define SPELL_SHADOWFORM 29406
#define SPELL_HAMMEROFJUSTICE 13005
#define SPELL_JUDGEMENTOFCOMMAND 29386
#define SPELL_SEALOFCOMMAND 29385
#define SPELL_DISPELMAGIC 15090 //Self or other guest+Moroes
#define SPELL_GREATERHEAL 29564 //Self or other guest+Moroes
#define SPELL_HOLYFIRE 29563
#define SPELL_PWSHIELD 29408
#define SPELL_CLEANSE 29380 //Self or other guest+Moroes
#define SPELL_GREATERBLESSOFMIGHT 29381 //Self or other guest+Moroes
#define SPELL_HOLYLIGHT 29562 //Self or other guest+Moroes
#define SPELL_DIVINESHIELD 41367
#define SPELL_HAMSTRING 9080
#define SPELL_MORTALSTRIKE 29572
#define SPELL_WHIRLWIND 29573
#define SPELL_DISARM 8379
#define SPELL_HEROICSTRIKE 29567
#define SPELL_SHIELDBASH 11972
#define SPELL_SHIELDWALL 29390
class boss_baroness_dorothea_millstipe : public CreatureScript
{
public:
boss_baroness_dorothea_millstipe() : CreatureScript("boss_baroness_dorothea_millstipe") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_baroness_dorothea_millstipeAI (creature);
return new boss_baroness_dorothea_millstipeAI(creature);
}
struct boss_baroness_dorothea_millstipeAI : public boss_moroes_guestAI
@@ -410,7 +413,7 @@ public:
uint32 MindFlay_Timer;
uint32 ShadowWordPain_Timer;
void Reset()
void Reset() OVERRIDE
{
ManaBurn_Timer = 7000;
MindFlay_Timer = 1000;
@@ -421,7 +424,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -459,9 +462,9 @@ class boss_baron_rafe_dreuger : public CreatureScript
public:
boss_baron_rafe_dreuger() : CreatureScript("boss_baron_rafe_dreuger") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_baron_rafe_dreugerAI (creature);
return new boss_baron_rafe_dreugerAI(creature);
}
struct boss_baron_rafe_dreugerAI : public boss_moroes_guestAI
@@ -473,7 +476,7 @@ public:
uint32 SealOfCommand_Timer;
uint32 JudgementOfCommand_Timer;
void Reset()
void Reset() OVERRIDE
{
HammerOfJustice_Timer = 1000;
SealOfCommand_Timer = 7000;
@@ -482,7 +485,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -516,9 +519,9 @@ class boss_lady_catriona_von_indi : public CreatureScript
public:
boss_lady_catriona_von_indi() : CreatureScript("boss_lady_catriona_von_indi") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_lady_catriona_von_indiAI (creature);
return new boss_lady_catriona_von_indiAI(creature);
}
struct boss_lady_catriona_von_indiAI : public boss_moroes_guestAI
@@ -531,7 +534,7 @@ public:
uint32 HolyFire_Timer;
uint32 PowerWordShield_Timer;
void Reset()
void Reset() OVERRIDE
{
DispelMagic_Timer = 11000;
GreaterHeal_Timer = 1500;
@@ -543,7 +546,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -586,9 +589,9 @@ class boss_lady_keira_berrybuck : public CreatureScript
public:
boss_lady_keira_berrybuck() : CreatureScript("boss_lady_keira_berrybuck") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_lady_keira_berrybuckAI (creature);
return new boss_lady_keira_berrybuckAI(creature);
}
struct boss_lady_keira_berrybuckAI : public boss_moroes_guestAI
@@ -601,7 +604,7 @@ public:
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
void Reset()
void Reset() OVERRIDE
{
Cleanse_Timer = 13000;
GreaterBless_Timer = 1000;
@@ -613,7 +616,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -660,9 +663,9 @@ class boss_lord_robin_daris : public CreatureScript
public:
boss_lord_robin_daris() : CreatureScript("boss_lord_robin_daris") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_lord_robin_darisAI (creature);
return new boss_lord_robin_darisAI(creature);
}
struct boss_lord_robin_darisAI : public boss_moroes_guestAI
@@ -674,7 +677,7 @@ public:
uint32 MortalStrike_Timer;
uint32 WhirlWind_Timer;
void Reset()
void Reset() OVERRIDE
{
Hamstring_Timer = 7000;
MortalStrike_Timer = 10000;
@@ -683,7 +686,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -716,9 +719,9 @@ class boss_lord_crispin_ference : public CreatureScript
public:
boss_lord_crispin_ference() : CreatureScript("boss_lord_crispin_ference") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_lord_crispin_ferenceAI (creature);
return new boss_lord_crispin_ferenceAI(creature);
}
struct boss_lord_crispin_ferenceAI : public boss_moroes_guestAI
@@ -731,7 +734,7 @@ public:
uint32 ShieldBash_Timer;
uint32 ShieldWall_Timer;
void Reset()
void Reset() OVERRIDE
{
Disarm_Timer = 6000;
HeroicStrike_Timer = 10000;
@@ -741,7 +744,7 @@ public:
boss_moroes_guestAI::Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -69,7 +69,7 @@ class boss_netherspite : public CreatureScript
public:
boss_netherspite() : CreatureScript("boss_netherspite") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_netherspiteAI(creature);
}
@@ -127,7 +127,7 @@ public:
return sqrt((xa-xb)*(xa-xb) + (ya-yb)*(ya-yb));
}
void Reset()
void Reset() OVERRIDE
{
Berserk = false;
NetherInfusionTimer = 540000;
@@ -257,19 +257,19 @@ public:
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
HandleDoors(false);
SwitchToPortalPhase();
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
HandleDoors(true);
DestroyPortals();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -69,9 +69,9 @@ class boss_nightbane : public CreatureScript
public:
boss_nightbane() : CreatureScript("boss_nightbane") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_nightbaneAI (creature);
return new boss_nightbaneAI(creature);
}
struct boss_nightbaneAI : public ScriptedAI
@@ -109,7 +109,7 @@ public:
uint32 WaitTimer;
uint32 MovePhase;
void Reset()
void Reset() OVERRIDE
{
BellowingRoarTimer = 30000;
CharredEarthTimer = 15000;
@@ -160,7 +160,7 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
@@ -169,13 +169,13 @@ public:
Talk(YELL_AGGRO);
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, DONE);
@@ -183,13 +183,14 @@ public:
HandleTerraceDoors(true);
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (!Intro && !Flying)
ScriptedAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) OVERRIDE
{
if (type != POINT_MOTION_TYPE)
return;
@@ -235,7 +236,7 @@ public:
}
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) OVERRIDE
{
summoned->AI()->AttackStart(me->GetVictim());
}
@@ -260,7 +261,7 @@ public:
Skeletons = false;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
/* The timer for this was never setup apparently, not sure if the code works properly:
if (WaitTimer <= diff)
@@ -102,9 +102,9 @@ class netherspite_infernal : public CreatureScript
public:
netherspite_infernal() : CreatureScript("netherspite_infernal") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new netherspite_infernalAI (creature);
return new netherspite_infernalAI(creature);
}
struct netherspite_infernalAI : public ScriptedAI
@@ -117,11 +117,12 @@ public:
uint64 malchezaar;
InfernalPoint *point;
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void Reset() OVERRIDE {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void MoveInLineOfSight(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (HellfireTimer)
{
@@ -143,14 +144,14 @@ public:
}
}
void KilledUnit(Unit* who)
void KilledUnit(Unit* who) OVERRIDE
{
if (Unit* unit = Unit::GetUnit(*me, malchezaar))
if (Creature* creature = unit->ToCreature())
creature->AI()->KilledUnit(who);
}
void SpellHit(Unit* /*who*/, const SpellInfo* spell)
void SpellHit(Unit* /*who*/, const SpellInfo* spell) OVERRIDE
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
@@ -161,7 +162,7 @@ public:
}
}
void DamageTaken(Unit* done_by, uint32 &damage)
void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
{
if (done_by->GetGUID() != malchezaar)
damage = 0;
@@ -176,9 +177,9 @@ class boss_malchezaar : public CreatureScript
public:
boss_malchezaar() : CreatureScript("boss_malchezaar") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_malchezaarAI (creature);
return new boss_malchezaarAI(creature);
}
struct boss_malchezaarAI : public ScriptedAI
@@ -210,7 +211,7 @@ public:
uint32 phase;
void Reset()
void Reset() OVERRIDE
{
AxesCleanup();
ClearWeapons();
@@ -242,12 +243,12 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
@@ -263,7 +264,7 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
@@ -386,7 +387,7 @@ public:
Talk(SAY_SUMMON);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -84,9 +84,9 @@ class boss_shade_of_aran : public CreatureScript
public:
boss_shade_of_aran() : CreatureScript("boss_shade_of_aran") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_aranAI (creature);
return new boss_aranAI(creature);
}
struct boss_aranAI : public ScriptedAI
@@ -123,7 +123,7 @@ public:
bool Drinking;
bool DrinkInturrupted;
void Reset()
void Reset() OVERRIDE
{
SecondarySpellTimer = 5000;
NormalCastTimer = 0;
@@ -155,12 +155,12 @@ public:
}
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
@@ -171,7 +171,7 @@ public:
}
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
@@ -217,7 +217,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -478,13 +478,13 @@ public:
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* /*pAttacker*/, uint32 &damage)
void DamageTaken(Unit* /*pAttacker*/, uint32 &damage) OVERRIDE
{
if (!DrinkInturrupted && Drinking && damage)
DrinkInturrupted = true;
}
void SpellHit(Unit* /*pAttacker*/, const SpellInfo* Spell)
void SpellHit(Unit* /*pAttacker*/, const SpellInfo* Spell) OVERRIDE
{
//We only care about interrupt effects and only if they are durring a spell currently being casted
if ((Spell->Effects[0].Effect != SPELL_EFFECT_INTERRUPT_CAST &&
@@ -513,9 +513,9 @@ class npc_aran_elemental : public CreatureScript
public:
npc_aran_elemental() : CreatureScript("npc_aran_elemental") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new water_elementalAI (creature);
return new water_elementalAI(creature);
}
struct water_elementalAI : public ScriptedAI
@@ -524,14 +524,14 @@ public:
uint32 CastTimer;
void Reset()
void Reset() OVERRIDE
{
CastTimer = 2000 + (rand()%3000);
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -34,8 +34,11 @@ enum TerestianIllhoof
SAY_DEATH = 2,
SAY_AGGRO = 3,
SAY_SACRIFICE = 4,
SAY_SUMMON = 5,
SAY_SUMMON = 5
};
enum Spells
{
SPELL_SUMMON_DEMONCHAINS = 30120, // Summons demonic chains that maintain the ritual of sacrifice.
SPELL_DEMON_CHAINS = 30206, // Instant - Visual Effect
SPELL_ENRAGE = 23537, // Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
@@ -51,11 +54,14 @@ enum TerestianIllhoof
SPELL_FIREBOLT = 30050, // Blasts a target for 150 Fire damage.
SPELL_BROKEN_PACT = 30065, // All damage taken increased by 25%.
SPELL_AMPLIFY_FLAMES = 30053, // Increases the Fire damage taken by an enemy by 500 for 25 sec.
};
CREATURE_DEMONCHAINS = 17248,
CREATURE_FIENDISHIMP = 17267,
CREATURE_PORTAL = 17265,
CREATURE_KILREK = 17229,
enum Creatures
{
NPC_DEMONCHAINS = 17248,
NPC_FIENDISHIMP = 17267,
NPC_PORTAL = 17265,
NPC_KILREK = 17229
};
@@ -64,9 +70,9 @@ class npc_kilrek : public CreatureScript
public:
npc_kilrek() : CreatureScript("npc_kilrek") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_kilrekAI (creature);
return new npc_kilrekAI(creature);
}
struct npc_kilrekAI : public ScriptedAI
@@ -82,13 +88,13 @@ public:
uint32 AmplifyTimer;
void Reset()
void Reset() OVERRIDE
{
TerestianGUID = 0;
AmplifyTimer = 2000;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (!instance)
{
@@ -97,7 +103,7 @@ public:
}
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
@@ -111,7 +117,7 @@ public:
} else ERROR_INST_DATA(me);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -135,7 +141,7 @@ class npc_demon_chain : public CreatureScript
public:
npc_demon_chain() : CreatureScript("npc_demon_chain") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_demon_chainAI(creature);
}
@@ -146,16 +152,17 @@ public:
uint64 SacrificeGUID;
void Reset()
void Reset() OVERRIDE
{
SacrificeGUID = 0;
}
void EnterCombat(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void AttackStart(Unit* /*who*/) OVERRIDE {}
void MoveInLineOfSight(Unit* /*who*/) OVERRIDE {}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (SacrificeGUID)
{
@@ -172,9 +179,9 @@ class npc_fiendish_portal : public CreatureScript
public:
npc_fiendish_portal() : CreatureScript("npc_fiendish_portal") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_fiendish_portalAI (creature);
return new npc_fiendish_portalAI(creature);
}
struct npc_fiendish_portalAI : public PassiveAI
@@ -183,12 +190,12 @@ public:
SummonList summons;
void Reset()
void Reset() OVERRIDE
{
DespawnAllImp();
}
void JustSummoned(Creature* summon)
void JustSummoned(Creature* summon) OVERRIDE
{
summons.Summon(summon);
DoZoneInCombat(summon);
@@ -201,16 +208,14 @@ public:
};
};
#define SPELL_FIREBOLT 30050 // Blasts a target for 181-209 Fire damage.
class npc_fiendish_imp : public CreatureScript
{
public:
npc_fiendish_imp() : CreatureScript("npc_fiendish_imp") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_fiendish_impAI (creature);
return new npc_fiendish_impAI(creature);
}
struct npc_fiendish_impAI : public ScriptedAI
@@ -219,16 +224,16 @@ public:
uint32 FireboltTimer;
void Reset()
void Reset() OVERRIDE
{
FireboltTimer = 2000;
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
//Return since we have no target
if (!UpdateVictim())
@@ -250,9 +255,9 @@ class boss_terestian_illhoof : public CreatureScript
public:
boss_terestian_illhoof() : CreatureScript("boss_terestian_illhoof") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_terestianAI (creature);
return new boss_terestianAI(creature);
}
struct boss_terestianAI : public ScriptedAI
@@ -277,7 +282,7 @@ public:
bool SummonedPortals;
bool Berserk;
void Reset()
void Reset() OVERRIDE
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -318,14 +323,14 @@ public:
else DoCast(me, SPELL_SUMMON_IMP, true);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) OVERRIDE
{
if (summoned->GetEntry() == CREATURE_PORTAL)
if (summoned->GetEntry() == NPC_PORTAL)
{
PortalGUID[PortalsCount] = summoned->GetGUID();
++PortalsCount;
@@ -338,12 +343,12 @@ public:
}
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -362,7 +367,7 @@ public:
instance->SetData(TYPE_TERESTIAN, DONE);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -375,7 +380,7 @@ public:
DoCast(target, SPELL_SACRIFICE, true);
DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
if (Creature* Chains = me->FindNearestCreature(CREATURE_DEMONCHAINS, 5000))
if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
{
CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
@@ -116,7 +116,7 @@ class boss_dorothee : public CreatureScript
public:
boss_dorothee() : CreatureScript("boss_dorothee") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_dorotheeAI(creature);
}
@@ -139,7 +139,7 @@ public:
bool SummonedTito;
bool TitoDied;
void Reset()
void Reset() OVERRIDE
{
AggroTimer = 500;
@@ -151,19 +151,19 @@ public:
TitoDied = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_DOROTHEE_AGGRO);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void SummonTito();
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DOROTHEE_DEATH);
@@ -171,7 +171,7 @@ public:
SummonCroneIfReady(instance, me);
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -179,7 +179,8 @@ public:
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -187,7 +188,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (AggroTimer)
{
@@ -230,7 +231,7 @@ class npc_tito : public CreatureScript
public:
npc_tito() : CreatureScript("npc_tito") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_titoAI(creature);
}
@@ -242,15 +243,15 @@ public:
uint64 DorotheeGUID;
uint32 YipTimer;
void Reset()
void Reset() OVERRIDE
{
DorotheeGUID = 0;
YipTimer = 10000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (DorotheeGUID)
{
@@ -263,7 +264,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -296,7 +297,7 @@ class boss_strawman : public CreatureScript
public:
boss_strawman() : CreatureScript("boss_strawman") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_strawmanAI(creature);
}
@@ -314,14 +315,14 @@ public:
uint32 BrainBashTimer;
uint32 BrainWipeTimer;
void Reset()
void Reset() OVERRIDE
{
AggroTimer = 13000;
BrainBashTimer = 5000;
BrainWipeTimer = 7000;
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -329,7 +330,8 @@ public:
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -337,17 +339,17 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_STRAWMAN_AGGRO);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void SpellHit(Unit* /*caster*/, const SpellInfo* Spell)
void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
{
if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10)))
{
@@ -360,7 +362,7 @@ public:
}
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_STRAWMAN_DEATH);
@@ -368,12 +370,12 @@ public:
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_STRAWMAN_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (AggroTimer)
{
@@ -410,7 +412,7 @@ class boss_tinhead : public CreatureScript
public:
boss_tinhead() : CreatureScript("boss_tinhead") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_tinheadAI(creature);
}
@@ -430,7 +432,7 @@ public:
uint8 RustCount;
void Reset()
void Reset() OVERRIDE
{
AggroTimer = 15000;
CleaveTimer = 5000;
@@ -439,17 +441,17 @@ public:
RustCount = 0;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_TINHEAD_AGGRO);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -457,7 +459,8 @@ public:
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -465,7 +468,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_TINHEAD_DEATH);
@@ -473,12 +476,12 @@ public:
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_TINHEAD_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (AggroTimer)
{
@@ -519,7 +522,7 @@ class boss_roar : public CreatureScript
public:
boss_roar() : CreatureScript("boss_roar") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_roarAI(creature);
}
@@ -538,7 +541,7 @@ public:
uint32 ShredTimer;
uint32 ScreamTimer;
void Reset()
void Reset() OVERRIDE
{
AggroTimer = 20000;
MangleTimer = 5000;
@@ -546,7 +549,8 @@ public:
ScreamTimer = 15000;
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -554,7 +558,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -562,17 +566,17 @@ public:
ScriptedAI::AttackStart(who);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_ROAR_AGGRO);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_ROAR_DEATH);
@@ -580,12 +584,12 @@ public:
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_ROAR_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (AggroTimer)
{
@@ -627,7 +631,7 @@ class boss_crone : public CreatureScript
public:
boss_crone() : CreatureScript("boss_crone") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_croneAI(creature);
}
@@ -644,30 +648,30 @@ public:
uint32 CycloneTimer;
uint32 ChainLightningTimer;
void Reset()
void Reset() OVERRIDE
{
CycloneTimer = 30000;
ChainLightningTimer = 10000;
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_CRONE_SLAY);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_CRONE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_CRONE_DEATH);
@@ -682,7 +686,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -713,7 +717,7 @@ class npc_cyclone : public CreatureScript
public:
npc_cyclone() : CreatureScript("npc_cyclone") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_cycloneAI(creature);
}
@@ -724,18 +728,19 @@ public:
uint32 MoveTimer;
void Reset()
void Reset() OVERRIDE
{
MoveTimer = 1000;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void MoveInLineOfSight(Unit* /*who*/) OVERRIDE
void MoveInLineOfSight(Unit* /*who*/)
{
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!me->HasAura(SPELL_KNOCKBACK))
DoCast(me, SPELL_KNOCKBACK, true);
@@ -778,7 +783,7 @@ class npc_grandmother : public CreatureScript
public:
npc_grandmother() : CreatureScript("npc_grandmother") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
@@ -792,7 +797,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
@@ -806,7 +811,7 @@ class boss_bigbadwolf : public CreatureScript
public:
boss_bigbadwolf() : CreatureScript("boss_bigbadwolf") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_bigbadwolfAI(creature);
}
@@ -829,7 +834,7 @@ public:
bool IsChasing;
void Reset()
void Reset() OVERRIDE
{
ChaseTimer = 30000;
FearTimer = urand(25000, 35000);
@@ -841,22 +846,22 @@ public:
IsChasing = false;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_WOLF_AGGRO);
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_WOLF_SLAY);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
@@ -871,7 +876,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
@@ -1008,7 +1013,7 @@ class boss_julianne : public CreatureScript
public:
boss_julianne() : CreatureScript("boss_julianne") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_julianneAI(creature);
}
@@ -1045,7 +1050,7 @@ public:
bool SummonedRomulo;
bool RomuloDead;
void Reset()
void Reset() OVERRIDE
{
RomuloGUID = 0;
Phase = PHASE_JULIANNE;
@@ -1068,9 +1073,9 @@ public:
RomuloDead = false;
}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) OVERRIDE {}
void AttackStart(Unit* who)
void AttackStart(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -1078,7 +1083,8 @@ public:
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -1086,12 +1092,12 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void SpellHit(Unit* /*caster*/, const SpellInfo* Spell)
void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
{
if (Spell->Id == SPELL_DRINK_POISON)
{
@@ -1100,9 +1106,9 @@ public:
}
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage);
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE;
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_JULIANNE_DEATH02);
@@ -1116,12 +1122,12 @@ public:
}
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_JULIANNE_SLAY);
}
void UpdateAI(uint32 diff);
void UpdateAI(uint32 diff) OVERRIDE;
};
};
@@ -1130,7 +1136,7 @@ class boss_romulo : public CreatureScript
public:
boss_romulo() : CreatureScript("boss_romulo") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new boss_romuloAI(creature);
}
@@ -1160,7 +1166,7 @@ public:
bool IsFakingDeath;
bool JulianneDead;
void Reset()
void Reset() OVERRIDE
{
JulianneGUID = 0;
Phase = PHASE_ROMULO;
@@ -1175,12 +1181,12 @@ public:
JulianneDead = false;
}
void JustReachedHome()
void JustReachedHome() OVERRIDE
{
me->DespawnOrUnsummon();
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
{
if (damage < me->GetHealth())
return;
@@ -1234,7 +1240,7 @@ public:
TC_LOG_ERROR(LOG_FILTER_TSCR, "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_ROMULO_AGGRO);
if (JulianneGUID)
@@ -1248,7 +1254,8 @@ public:
}
}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -1256,7 +1263,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_ROMULO_DEATH);
@@ -1271,12 +1278,12 @@ public:
}
}
void KilledUnit(Unit* /*victim*/)
void KilledUnit(Unit* /*victim*/) OVERRIDE
{
Talk(SAY_ROMULO_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim() || IsFakingDeath)
return;
@@ -49,7 +49,7 @@ class instance_karazhan : public InstanceMapScript
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_karazhan_InstanceMapScript(map);
}
@@ -127,7 +127,7 @@ public:
}
}
void SetData(uint32 type, uint32 uiData)
void SetData(uint32 type, uint32 uiData) OVERRIDE
{
switch (type)
{
@@ -182,7 +182,7 @@ public:
}
}
void SetData64(uint32 identifier, uint64 data)
void SetData64(uint32 identifier, uint64 data) OVERRIDE
{
switch (identifier)
{
@@ -241,7 +241,7 @@ public:
return strSaveData;
}
uint32 GetData(uint32 uiData) const
uint32 GetData(uint32 uiData) const OVERRIDE
{
switch (uiData)
{
@@ -264,7 +264,7 @@ public:
return 0;
}
uint64 GetData64(uint32 uiData) const
uint64 GetData64(uint32 uiData) const OVERRIDE
{
switch (uiData)
{
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