From b583c1ffecedc9c149f864edfcb7db9c44c892fe Mon Sep 17 00:00:00 2001 From: Regigicas Date: Sat, 15 Jul 2017 13:43:03 +0200 Subject: [PATCH] Scripts/Commands: Fix a crash on summon when no group is avaible (#20029) Closes #20027 --- src/server/scripts/Commands/cs_misc.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 31a9eae939..cfc80de09a 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -542,9 +542,10 @@ public: } else if (map->Instanceable()) { - Group* targetGroup = target->GetGroup(); Map* targetMap = target->GetMap(); - Player* targetGroupLeader = ObjectAccessor::GetPlayer(map, targetGroup->GetLeaderGUID()); + Player* targetGroupLeader = nullptr; + if (Group* targetGroup = target->GetGroup()) + targetGroupLeader = ObjectAccessor::GetPlayer(map, targetGroup->GetLeaderGUID()); // check if far teleport is allowed if (!targetGroupLeader || (targetGroupLeader->GetMapId() != map->GetId()) || (targetGroupLeader->GetInstanceId() != map->GetInstanceId()))