Core/Units: Power handling improvements

This commit is contained in:
Shauren authored and Ovahlord committed 2023-12-18 10:02:19 +01:00
1 parent 620c39be06
commit b5ec59a07e
6 files changed
+72 -84

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@@ -1443,23 +1443,24 @@ void Creature::UpdateLevelDependantStats()
SetHealth(health); SetHealth(health);
ResetPlayerDamageReq(); ResetPlayerDamageReq();
SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
// mana // mana
uint32 mana = stats->GenerateMana(cInfo); Powers powerType = CalculateDisplayPowerType();
SetCreateMana(mana); SetCreateMana(stats->BaseMana);
SetStatPctModifier(UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)), BASE_PCT, cInfo->ModMana * cInfo->ModManaExtra);
SetPowerType(powerType);
switch (getClass()) switch (getClass())
{ {
case UNIT_CLASS_PALADIN: case UNIT_CLASS_PALADIN:
case UNIT_CLASS_MAGE: case UNIT_CLASS_MAGE:
SetMaxPower(POWER_MANA, mana);
SetFullPower(POWER_MANA); SetFullPower(POWER_MANA);
break; break;
default: // We don't set max power here, 0 makes power bar hidden default: // We don't set max power here, 0 makes power bar hidden
break; break;
} }
SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
// damage // damage
float basedamage = stats->GenerateBaseDamage(cInfo); float basedamage = stats->GenerateBaseDamage(cInfo);
@@ -494,15 +494,6 @@ struct TC_GAME_API CreatureBaseStats
return uint32(ceil(BaseHealth[info->expansion] * info->ModHealth * info->ModHealthExtra)); return uint32(ceil(BaseHealth[info->expansion] * info->ModHealth * info->ModHealthExtra));
} }
uint32 GenerateMana(CreatureTemplate const* info) const
{
// Mana can be 0.
if (!BaseMana)
return 0;
return uint32(ceil(BaseMana * info->ModMana * info->ModManaExtra));
}
uint32 GenerateArmor(CreatureTemplate const* info) const uint32 GenerateArmor(CreatureTemplate const* info) const
{ {
return uint32(ceil(BaseArmor * info->ModArmor)); return uint32(ceil(BaseArmor * info->ModArmor));
+6 -11
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@@ -757,6 +757,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i])); SetStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
Powers powerType = CalculateDisplayPowerType();
// Health, mana, armor and resistance // Health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel); PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
if (pInfo) // exist in DB if (pInfo) // exist in DB
@@ -764,6 +766,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateHealth(pInfo->health); SetCreateHealth(pInfo->health);
SetCreateMana(pInfo->mana); SetCreateMana(pInfo->mana);
SetStatPctModifier(UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)), BASE_PCT, 1.0f);
if (pInfo->armor > 0) if (pInfo->armor > 0)
SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
@@ -778,10 +782,9 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
float healthmod = _GetHealthMod(cinfo->rank); float healthmod = _GetHealthMod(cinfo->rank);
uint32 basehp = stats->GenerateHealth(cinfo); uint32 basehp = stats->GenerateHealth(cinfo);
uint32 health = uint32(basehp * healthmod); uint32 health = uint32(basehp * healthmod);
uint32 mana = stats->GenerateMana(cinfo);
SetCreateHealth(health); SetCreateHealth(health);
SetCreateMana(mana); SetCreateMana(stats->BaseMana);
SetCreateStat(STAT_STRENGTH, 22); SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22); SetCreateStat(STAT_AGILITY, 22);
SetCreateStat(STAT_STAMINA, 25); SetCreateStat(STAT_STAMINA, 25);
@@ -793,15 +796,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
} }
// Power // Power
if (petType == HUNTER_PET) // Hunter pets have focus SetPowerType(powerType);
SetPowerType(POWER_FOCUS);
else if (IsPetGhoul() || IsRisenAlly()) // DK pets have energy
{
SetPowerType(POWER_ENERGY);
SetFullPower(POWER_ENERGY);
}
else
SetPowerType(POWER_MANA);
// Damage // Damage
SetBonusDamage(0); SetBonusDamage(0);
+37 -4
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@@ -86,6 +86,39 @@ void Unit::UpdateDamagePhysical(WeaponAttackType attType)
} }
} }
int32 Unit::GetCreatePowerValue(Powers power) const
{
switch (power)
{
case POWER_MANA:
return GetCreateMana();
case POWER_RAGE:
if (IsPlayer()) // only players are allowed to use rage
return 1000;
break;
case POWER_FOCUS:
return 100;
case POWER_ENERGY:
return 100;
case POWER_RUNIC_POWER:
return 1000;
case POWER_RUNE:
return 0;
case POWER_SOUL_SHARDS:
return 3;
case POWER_ECLIPSE:
return 100;
case POWER_HOLY_POWER:
return 3;
case POWER_HEALTH:
return 0;
default:
break;
}
return 0;
}
/*####################################### /*#######################################
######## ######## ######## ########
######## PLAYERS STAT SYSTEM ######## ######## PLAYERS STAT SYSTEM ########
@@ -323,9 +356,9 @@ void Player::UpdateMaxPower(Powers power)
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power)); UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power));
float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0; float bonusPower = (power == POWER_MANA && GetCreatePowerValue(power) > 0) ? GetManaBonusFromIntellect() : 0;
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT); value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + bonusPower; value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
value *= GetPctModifierValue(unitMod, TOTAL_PCT); value *= GetPctModifierValue(unitMod, TOTAL_PCT);
@@ -942,7 +975,7 @@ void Creature::UpdateMaxPower(Powers power)
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power)); UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power));
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT); value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE); value += GetFlatModifierValue(unitMod, TOTAL_VALUE);
value *= GetPctModifierValue(unitMod, TOTAL_PCT); value *= GetPctModifierValue(unitMod, TOTAL_PCT);
@@ -1174,7 +1207,7 @@ void Guardian::UpdateMaxPower(Powers power)
float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
float multiplicator = 15.0f; float multiplicator = 15.0f;
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT); value *= GetPctModifierValue(unitMod, BASE_PCT);
value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator; value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator;
value *= GetPctModifierValue(unitMod, TOTAL_PCT); value *= GetPctModifierValue(unitMod, TOTAL_PCT);
+21 -54
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@@ -5229,7 +5229,7 @@ void Unit::SetPowerType(Powers new_powertype)
} }
} }
void Unit::UpdateDisplayPower() Powers Unit::CalculateDisplayPowerType() const
{ {
Powers displayPower = POWER_MANA; Powers displayPower = POWER_MANA;
switch (GetShapeshiftForm()) switch (GetShapeshiftForm())
@@ -5247,34 +5247,34 @@ void Unit::UpdateDisplayPower()
break; break;
default: default:
{ {
if (GetTypeId() == TYPEID_PLAYER) ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
if (cEntry && cEntry->DisplayPower < MAX_POWERS)
displayPower = Powers(cEntry->DisplayPower);
if (Vehicle* vehicle = GetVehicleKit())
{ {
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->PowerDisplayID[0])) // To-do: 4.x has 3 power display id fields.
if (cEntry && cEntry->DisplayPower < MAX_POWERS) displayPower = Powers(powerDisplay->ActualType);
displayPower = Powers(cEntry->DisplayPower); else if (getClass() == CLASS_ROGUE)
displayPower = POWER_ENERGY;
} }
else if (GetTypeId() == TYPEID_UNIT) else if (Pet const* pet = ToPet())
{ {
if (Vehicle* vehicle = GetVehicleKit()) if (pet->getPetType() == HUNTER_PET) // Hunter pets have focus
{ displayPower = POWER_FOCUS;
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->PowerDisplayID[0])) // To-do: 4.x has 3 power display id fields. else if (pet->IsPetGhoul() || pet->IsRisenAlly()) // DK pets have energy
displayPower = Powers(powerDisplay->ActualType); displayPower = POWER_ENERGY;
else if (getClass() == CLASS_ROGUE)
displayPower = POWER_ENERGY;
}
else if (Pet* pet = ToPet())
{
if (pet->getPetType() == HUNTER_PET) // Hunter pets have focus
displayPower = POWER_FOCUS;
else if (pet->IsPetGhoul() || pet->IsRisenAlly()) // DK pets have energy
displayPower = POWER_ENERGY;
}
} }
break; break;
} }
} }
SetPowerType(displayPower); return displayPower;
}
void Unit::UpdateDisplayPower()
{
SetPowerType(CalculateDisplayPowerType());
} }
void Unit::SetSheath(SheathState sheathed) void Unit::SetSheath(SheathState sheathed)
@@ -9369,39 +9369,6 @@ void Unit::SetMaxPower(Powers power, int32 val)
SetPower(power, val); SetPower(power, val);
} }
int32 Unit::GetCreatePowers(Powers power) const
{
switch (power)
{
case POWER_MANA:
return GetCreateMana();
case POWER_RAGE:
return 1000;
case POWER_FOCUS:
if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_HUNTER)
return 100;
return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
case POWER_ENERGY:
return 100;
case POWER_RUNIC_POWER:
return 1000;
case POWER_RUNE:
return 0;
case POWER_SOUL_SHARDS:
return 3;
case POWER_ECLIPSE:
return 100;
case POWER_HOLY_POWER:
return 3;
case POWER_HEALTH:
return 0;
default:
break;
}
return 0;
}
void Unit::Regenerate(Powers powerType, uint32 diff) void Unit::Regenerate(Powers powerType, uint32 diff)
{ {
uint32 maxValue = GetMaxPower(powerType); uint32 maxValue = GetMaxPower(powerType);
+2 -1
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@@ -925,6 +925,7 @@ class TC_GAME_API Unit : public WorldObject
Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); }
void SetPowerType(Powers power); void SetPowerType(Powers power);
Powers CalculateDisplayPowerType() const;
void UpdateDisplayPower(); void UpdateDisplayPower();
int32 GetPower(Powers power) const; int32 GetPower(Powers power) const;
int32 GetMinPower(Powers power) const { return power == POWER_ECLIPSE ? -100 : 0; } int32 GetMinPower(Powers power) const { return power == POWER_ECLIPSE ? -100 : 0; }
@@ -1402,7 +1403,7 @@ class TC_GAME_API Unit : public WorldObject
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
int32 GetCreatePowers(Powers power) const; int32 GetCreatePowerValue(Powers power) const;
float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0 + AsUnderlyingType(stat)); } float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0 + AsUnderlyingType(stat)); }
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0 + AsUnderlyingType(stat)); } float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0 + AsUnderlyingType(stat)); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; } float GetCreateStat(Stats stat) const { return m_createStats[stat]; }