Core/Spells: rework part 5: GameObject casting
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@@ -269,6 +269,12 @@ void DynamicObject::RemoveCasterViewpoint()
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}
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}
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uint32 DynamicObject::GetFaction() const
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{
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ASSERT(_caster);
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return _caster->GetFaction();
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}
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void DynamicObject::BindToCaster()
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{
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ASSERT(!_caster);
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