[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-05-21 10:15:09 -05:00
1 parent 0a5c465cdc
commit b7053ecc0d
7 files changed
+141 -65

No files matched your search

+1
View File
@@ -128,6 +128,7 @@ Params are always read from Param1, then Param2, then Param3.
36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)