diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9ac4458dc0..b880c42302 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5734,14 +5734,13 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) static uint32 bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525 }; static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32); - TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); + TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", skillId, chance / 10.0f); if (!skillId) return false; if (chance <= 0) // speedup in 0 chance case { - TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed", - GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f); + TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f); return false; } @@ -5760,8 +5759,7 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) if (irand(1, 1000) > chance) { - TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed", - GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f); + TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f); return false; }