Core/Scripts: Muglash should walk instead of running.
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@@ -447,7 +447,7 @@ class npc_muglash : public CreatureScript
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DoScriptText(SAY_MUG_START1, creature);
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creature->setFaction(113);
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pEscortAI->Start(true, true, player->GetGUID());
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pEscortAI->Start(true, false, player->GetGUID());
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}
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}
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return true;
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