Core/SAI: refactored SMART_EVENT_FRIENDLY_HEALTH_PCT to reflect the behavior of SMART_EVENT_FRIENDLY_HEALTH

* added radius event parameter to limit the search range of the executing creature
* moved the pct check to a macro and corrected the selection logic to support all target types
This commit is contained in:
Ovahlord committed 2021-02-25 15:40:05 +01:00
1 parent b0101ecb67
commit b875d77dc8
8 files changed
+59 -54

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+21 -33
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@@ -3381,40 +3381,15 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->IsEngaged())
return;
ObjectVector targets;
switch (e.GetTargetType())
Unit* target = DoSelectLowestHpPctFriendly((float)e.event.friendlyHealthPct.radius, e.event.friendlyHealthPct.minHpPct, e.event.friendlyHealthPct.maxHpPct);
if (!target || !target->IsEngaged())
{
case SMART_TARGET_CREATURE_RANGE:
case SMART_TARGET_CREATURE_GUID:
case SMART_TARGET_CREATURE_DISTANCE:
case SMART_TARGET_CLOSEST_CREATURE:
case SMART_TARGET_CLOSEST_PLAYER:
case SMART_TARGET_PLAYER_RANGE:
case SMART_TARGET_PLAYER_DISTANCE:
GetTargets(targets, e);
break;
default:
return;
}
Unit* unitTarget = nullptr;
for (WorldObject* target : targets)
{
if (IsUnit(target) && me->IsFriendlyTo(target->ToUnit()) && target->ToUnit()->IsAlive() && target->ToUnit()->IsInCombat())
{
uint32 healthPct = uint32(target->ToUnit()->GetHealthPct());
if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct)
continue;
unitTarget = target->ToUnit();
break;
}
}
if (!unitTarget)
// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, unitTarget);
ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target);
break;
}
case SMART_EVENT_DISTANCE_CREATURE:
@@ -3845,8 +3820,21 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
Trinity::FriendlyMostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::FriendlyMostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
return unit;
}
Unit* SmartScript::DoSelectLowestHpPctFriendly(float range, uint8 hpPctMin, uint8 hpPctMax)
{
if (!me)
return nullptr;
Unit* unit = nullptr;
Trinity::FriendlyMostHPPctMissingInRange u_check(me, range, hpPctMin, hpPctMax);
Trinity::UnitLastSearcher<Trinity::FriendlyMostHPPctMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
return unit;
}