Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -102,7 +102,7 @@ class spell_ex_5581 : public SpellScriptLoader
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{
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// in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed)
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// in this case we're disallowing to select non-player as a target of the spell
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//if (!GetTargetUnit() || GetTargetUnit()->ToPlayer())
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//if (!GetExplTargetUnit() || GetExplTargetUnit()->ToPlayer())
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//return SPELL_FAILED_BAD_TARGETS;
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return SPELL_CAST_OK;
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}
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