Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -775,7 +775,7 @@ class spell_dk_death_grip : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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int32 damage = GetEffectValue();
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Position const* pos = GetTargetDest();
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Position const* pos = GetExplTargetDest();
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if (Unit* target = GetHitUnit())
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{
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if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
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