Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -237,7 +237,7 @@ class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader
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}
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else
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{
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unitList.remove(GetTargetUnit());
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unitList.remove(GetExplTargetUnit());
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std::list<Unit*> tempTargets;
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for (std::list<Unit*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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if ((*itr)->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsInRaidWith(*itr))
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@@ -279,7 +279,7 @@ class spell_dru_starfall_aoe : public SpellScriptLoader
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void FilterTargets(std::list<Unit*>& unitList)
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{
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unitList.remove(GetTargetUnit());
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unitList.remove(GetExplTargetUnit());
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}
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void Register()
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