Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.

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QAston committed 2012-04-28 14:55:14 +02:00
1 parent 4b5e763d21
commit b899f5fc94
22 files changed
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@@ -1282,7 +1282,7 @@ class spell_gen_launch : public SpellScriptLoader
void Launch()
{
WorldLocation const* const position = GetTargetDest();
WorldLocation const* const position = GetExplTargetDest();
if (Player* player = GetHitPlayer())
{