Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.

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QAston committed 2012-04-28 14:55:14 +02:00
1 parent 4b5e763d21
commit b899f5fc94
22 files changed
+68 -55

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@@ -227,10 +227,9 @@ class spell_pri_penance : public SpellScriptLoader
SpellCastResult CheckCast()
{
Player* caster = GetCaster()->ToPlayer();
if (GetTargetUnit())
if (Unit* target = GetTargetUnit())
if (!caster->IsFriendlyTo(target) && !caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (Unit* target = GetExplTargetUnit())
if (!caster->IsFriendlyTo(target) && !caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}