Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -275,7 +275,7 @@ class spell_q11396_11399_scourging_crystal_controller : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetTargetUnit())
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if (Unit* target = GetExplTargetUnit())
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if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
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// Make sure nobody else is channeling the same target
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if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
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