Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.

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QAston committed 2012-04-28 14:55:14 +02:00
1 parent 4b5e763d21
commit b899f5fc94
22 files changed
+68 -55

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@@ -301,8 +301,8 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
if (GetTargetUnit())
unitList.remove(GetTargetUnit());
if (GetExplTargetUnit())
unitList.remove(GetExplTargetUnit());
}
void Register()