Core/Spawns: merged Dynamic Spawning
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@@ -53,7 +53,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI
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void JustDied(Unit*) override;
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void JustRespawned() override;
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void JustAppeared() override;
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void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
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virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
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