Core/Spawns: merged Dynamic Spawning
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@@ -570,7 +570,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
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return false;
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}
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void SmartAI::JustRespawned()
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void SmartAI::JustAppeared()
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{
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mDespawnTime = 0;
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mDespawnState = 0;
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