Core/Spawns: merged Dynamic Spawning

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Ovahlord committed 2018-07-21 20:44:41 +02:00
1 parent 21795a5ae5
commit b976bc1187
87 files changed
+3200 -1007

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+42 -8
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@@ -28,6 +28,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "World.h"
#include "ScriptMgr.h"
void ObjectGridEvacuator::Visit(CreatureMapType &m)
{
@@ -120,15 +121,48 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
T* obj = new T;
ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
continue;
}
AddObjectHelper(cell, m, count, map, obj);
// Don't spawn at all if there's a respawn time
if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) || (obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)))
{
ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (obj->GetTypeId() == TYPEID_UNIT)
{
CreatureData const* cdata = sObjectMgr->GetCreatureData(guid);
ASSERT(cdata, "Tried to load creature with spawnId %u, but no such creature exists.", guid);
SpawnGroupTemplateData const* const group = cdata->spawnGroupData;
// If creature in manual spawn group, don't spawn here, unless group is already active.
if (!(group->flags & SPAWNGROUP_FLAG_SYSTEM))
if (!map->IsSpawnGroupActive(group->groupId))
{
delete obj;
continue;
}
}
else if (obj->GetTypeId() == TYPEID_GAMEOBJECT)
{
// If gameobject in manual spawn group, don't spawn here, unless group is already active.
GameObjectData const* godata = sObjectMgr->GetGameObjectData(guid);
ASSERT(godata, "Tried to load gameobject with spawnId %u, but no such object exists.", guid);
if (!(godata->spawnGroupData->flags & SPAWNGROUP_FLAG_SYSTEM))
if (!map->IsSpawnGroupActive(godata->spawnGroupData->groupId))
{
delete obj;
continue;
}
}
if (!obj->LoadFromDB(guid, map, false, false))
{
delete obj;
continue;
}
AddObjectHelper(cell, m, count, map, obj);
}
else
delete obj;
}
}