Core/Spawns: merged Dynamic Spawning

This commit is contained in:
Ovahlord committed 2018-07-21 20:44:41 +02:00
1 parent 21795a5ae5
commit b976bc1187
87 files changed
+3200 -1007

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+10 -25
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@@ -139,8 +139,6 @@ public:
float o = fields[3].GetFloat();
uint32 mapId = fields[4].GetUInt16();
Transport* transport = nullptr;
if (!MapManager::IsValidMapCoord(mapId, x, y, z, o) || sObjectMgr->IsTransportMap(mapId))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
@@ -158,11 +156,8 @@ public:
else
player->SaveRecallPosition();
if (player->TeleportTo(mapId, x, y, z, o))
{
if (transport)
transport->AddPassenger(player);
}
player->TeleportTo(mapId, x, y, z, o);
return true;
}
@@ -250,7 +245,7 @@ public:
player->SaveRecallPosition();
Map const* map = sMapMgr->CreateBaseMap(mapId);
float z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
float z = std::max(map->GetHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
player->TeleportTo(mapId, x, y, z, player->GetOrientation());
return true;
@@ -273,28 +268,18 @@ public:
if (!guidLow)
return false;
float x, y, z, o;
uint32 mapId;
// by DB guid
if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
{
x = goData->posX;
y = goData->posY;
z = goData->posZ;
o = goData->orientation;
mapId = goData->mapid;
}
else
GameObjectData const* goData = sObjectMgr->GetGameObjectData(guidLow);
if (!goData)
{
handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!MapManager::IsValidMapCoord(mapId, x, y, z, o) || sObjectMgr->IsTransportMap(mapId))
if (!MapManager::IsValidMapCoord(goData->spawnPoint) || sObjectMgr->IsTransportMap(goData->spawnPoint.GetMapId()))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, goData->spawnPoint.GetPositionX(), goData->spawnPoint.GetPositionY(), goData->spawnPoint.GetMapId());
handler->SetSentErrorMessage(true);
return false;
}
@@ -309,7 +294,7 @@ public:
else
player->SaveRecallPosition();
player->TeleportTo(mapId, x, y, z, o);
player->TeleportTo(goData->spawnPoint);
return true;
}
@@ -470,7 +455,7 @@ public:
else
player->SaveRecallPosition();
float z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
float z = std::max(map->GetHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
player->TeleportTo(zoneEntry->mapid, x, y, z, player->GetOrientation());
return true;
@@ -518,7 +503,7 @@ public:
return false;
}
Map const* map = sMapMgr->CreateBaseMap(mapId);
z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
z = std::max(map->GetHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
}
// stop flight if need