Core: Remove Player.h dependency from all the possible headers

This commit is contained in:
Spp committed 2012-11-17 05:18:37 +01:00
1 parent d55771267a
commit b99c347747
293 files changed
+567 -260

No files matched your search

+5 -4
View File
@@ -32,6 +32,7 @@
#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "Player.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{
@@ -373,7 +374,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u not have create item entry.", spellInfo->Id);
}
@@ -387,7 +388,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
@@ -405,7 +406,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
else
sLog->outError(LOG_FILTER_SQL, "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
}
@@ -425,7 +426,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}