Core: Continued cleanup

If and for whitespaces.
This commit is contained in:
kaelima committed 2011-06-12 02:30:32 +02:00
1 parent da03bbbdab
commit b9e8694540
46 files changed
+219 -222

No files matched your search

+5 -5
View File
@@ -446,7 +446,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
case 52942:
{
// don't damage self and only players
if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
@@ -1385,7 +1385,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
Unit::AttackerSet attackers = unitTarget->getAttackers();
// remove invalid attackers
for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end(); )
for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
if (!(*aItr)->canAttack(m_caster))
attackers.erase(aItr++);
else
@@ -5808,7 +5808,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
return;
}
break;
// Defibrillate ( Gnomish Army Knife) have 67% chance on success_list
// Defibrillate (Gnomish Army Knife) have 67% chance on success_list
case 54732:
if (roll_chance_i(33))
{
@@ -6324,7 +6324,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE || goinfo->type == GAMEOBJECT_TYPE_FISHINGHOLE)
{
LiquidData liqData;
if ( !cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
if (!cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
@@ -7113,5 +7113,5 @@ void Spell::EffectBind(SpellEffIndex effIndex)
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(player->GetGUID());
data << uint32(area_id);
player->SendDirectMessage( &data );
player->SendDirectMessage(&data);
}