Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around
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@@ -48,6 +48,8 @@
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#include "MovementPacketBuilder.h"
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#include "DynamicTree.h"
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#include "Group.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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uint32 GuidHigh2TypeId(uint32 guid_hi)
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{
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@@ -2331,9 +2333,6 @@ void WorldObject::SetZoneScript()
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else if (!map->IsBattlegroundOrArena())
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{
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
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m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
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}
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}
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m_zoneScript = bf;
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else
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m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
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