*Allow knockback creatures.
--HG-- branch : trunk
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@@ -172,7 +172,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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{
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uint32 opcode = recv_data.GetOpcode();
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sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
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//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
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if(GetPlayer()->GetDontMove())
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return;
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@@ -285,7 +285,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
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{
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sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
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//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
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CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4);
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