Core/Auras: Do not recheck aura positivity every aura effect apply/remove.
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@@ -3428,7 +3428,7 @@ bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) cons
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return true;
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}
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void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply)
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void Unit::_RegisterAuraEffect(AuraEffect * aurEff, bool apply)
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{
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if (apply)
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m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
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