*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
--HG-- branch : trunk
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@@ -350,7 +350,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
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// Remove possession if possessed unit enters a transport
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if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
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{
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GetPlayer()->RemovePossess(true);
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GetPlayer()->Uncharm();
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return;
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}
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@@ -383,7 +383,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
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if(movementInfo.z < -500.0f)
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{
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GetPlayer()->RemovePossess(false);
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GetPlayer()->Uncharm();
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plr->HandleFallUnderMap();
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}
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}
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