Core/Spells: Fixed all cases of spells that crash the client when pressing ESC after being cast
This commit is contained in:
1 parent
8c45b115f7
commit
bbaf1216df
2 files changed
+2
-8
No files matched your search
@@ -3830,7 +3830,7 @@ void Spell::SendSpellStart()
|
||||
if (schoolImmunityMask || mechanicImmunityMask)
|
||||
castFlags |= CAST_FLAG_IMMUNITY;
|
||||
|
||||
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
|
||||
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_cast_count)
|
||||
castFlags |= CAST_FLAG_PENDING;
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
||||
@@ -3917,7 +3917,7 @@ void Spell::SendSpellGo()
|
||||
uint32 castFlags = CAST_FLAG_UNKNOWN_9;
|
||||
|
||||
// triggered spells with spell visual != 0
|
||||
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
|
||||
if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_cast_count)
|
||||
castFlags |= CAST_FLAG_PENDING;
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
||||
|
||||
Reference in new issue
Block a user