Core/Scripts/SmartAI: removed test code
Core/CreatureTextMgr: added reload command handle text from DB handle grouped texts handle repeatable/single texts based on probability todo: sound/emote, code cleanup --HG-- branch : trunk
This commit is contained in:
1 parent
133ab88f8c
commit
bbf86641a1
9 files changed
+162
-14
No files matched your search
@@ -643,6 +643,7 @@ INSERT INTO `command` VALUES
|
||||
('reload creature_template','3','Syntax: .reload creature_template $entry\r\nReload the specified creature''s template.'),
|
||||
('reload trinity_string',3,'Syntax: .reload trinity_string\nReload trinity_string table.'),
|
||||
('reload waypoint_scripts',3,'Syntax: .reload waypoint_scripts\nReload waypoint_scripts table.'),
|
||||
('reload creature_text',3,'Syntax: .reload creature_text\r\nReload creature_text table.'),
|
||||
('repairitems',2,'Syntax: .repairitems\r\n\r\nRepair all selected player''s items.'),
|
||||
('reset',3,'Syntax: .reset $subcommand\nType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands'),
|
||||
('reset achievements',3,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
|
||||
|
||||
Reference in new issue
Block a user