*Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG-- branch : trunk
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@@ -458,10 +458,8 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
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}
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if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
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{
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pvp->HandlePlayerActivityChanged(_player);
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}
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//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
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// pvp->HandlePlayerActivityChanged(_player);
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}
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void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
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