Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.

Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
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Machiavelli committed 2012-04-08 17:40:05 +02:00
1 parent e636531da3
commit bc96df1aae
33 files changed
+153 -82

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@@ -1055,7 +1055,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
Trinity::RandomResizeList(targets, maxTargets);
Trinity::Containers::RandomResizeList(targets, maxTargets);
}
// for compability with older code - add only unit and go targets
@@ -1350,7 +1350,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if (m_spellInfo->Id == 5246) //Intimidating Shout
unitTargets.remove(m_targets.GetUnitTarget());
Trinity::RandomResizeList(unitTargets, maxTargets);
Trinity::Containers::RandomResizeList(unitTargets, maxTargets);
}
CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
@@ -1368,7 +1368,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
Trinity::RandomResizeList(gObjTargets, maxTargets);
Trinity::Containers::RandomResizeList(gObjTargets, maxTargets);
}
for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
AddGOTarget(*itr, effMask);