*Fix the bug that creating new instance during login causes crash.
--HG-- branch : trunk
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@@ -610,16 +610,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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}
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if (!pCurrChar->GetMap()->Add(pCurrChar))
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{
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Map *map = pCurrChar->GetMap();
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if (!map || !map->Add(pCurrChar))
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{
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AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
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if(at)
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pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
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else
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pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
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}
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AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
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if(at)
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pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
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else
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pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
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}
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ObjectAccessor::Instance().AddObject(pCurrChar);
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