Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions.
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@@ -600,7 +600,6 @@ WorldObject* Spell::FindCorpseUsing()
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CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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WorldObject* result = NULL;
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@@ -5831,7 +5830,6 @@ SpellCastResult Spell::CheckItems()
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{
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CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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GameObject* ok = NULL;
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Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
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