Core/Maps: implement map based world states and implemented support for required world states in achievement criterias
*converted Erduax' conditional achievement to world state based handling as example
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@@ -9204,6 +9204,10 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
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break;
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}
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// insert map world states
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if (Map* map = GetMap())
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map->AppendWorldStates(packet.Worldstates);
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SendDirectMessage(packet.Write());
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SendBGWeekendWorldStates();
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SendBattlefieldWorldStates();
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