diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 14958c4336..6e7a2b6ff3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25479,7 +25479,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ(); - if (m_fallStartTimeServer && movementInfo.jump.fallTime < std::max(GameTime::GetGameTimeMS() - m_fallStartTimeServer, 2500) - 2500) + if (m_fallStartTimeServer && movementInfo.fallTime < std::max(GameTime::GetGameTimeMS() - m_fallStartTimeServer, 2500) - 2500) { TC_LOG_WARN("cheat", "Player %s found to be delaying their falling movement.", GetName().c_str()); switch (sWorld->getIntConfig(CONFIG_ANTICHEAT_FALL_PUNISHMENT))