Core/Player: merged some rune regeneration related changes from all arround the world
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@@ -770,7 +770,7 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
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void Player::UpdateManaRegen()
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{
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if (getPowerType() == POWER_MANA)
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if (getPowerType() == POWER_MANA || getClass() == CLASS_DRUID)
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{
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// Mana regen from spirit
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float spirit_regen = OCTRegenMPPerSpirit();
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