Core/Transports: force transport spawns into legacy group
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@@ -356,13 +356,11 @@ public:
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data.phaseMask = chr->GetPhaseMask();
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data.spawnPoint.Relocate(chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
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Creature* creature = trans->CreateNPCPassenger(guid, &data);
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// creature->CopyPhaseFrom(chr); // will not be saved, and probably useless
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creature->SaveToDB(trans->GetGOInfo()->moTransport.mapID, 1 << map->GetSpawnMode(), chr->GetPhaseMask());
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sObjectMgr->AddCreatureToGrid(guid, &data);
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if (Creature* creature = trans->CreateNPCPassenger(guid, &data))
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{
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creature->SaveToDB(trans->GetGOInfo()->moTransport.mapID, 1 << map->GetSpawnMode(), chr->GetPhaseMask());
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sObjectMgr->AddCreatureToGrid(guid, &data);
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}
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return true;
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}
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