Core/CharacterDatabaseCleaner: Implement PersistentCharacterCleanFlags config value which can prevent specific cleaning flags from being disabled after a cleanup
--HG-- branch : trunk
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@@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
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if (flags & CLEANING_FLAG_QUESTSTATUS)
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CleanCharacterQuestStatus();
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CharacterDatabase.DirectExecute("UPDATE worldstates SET value = 0 WHERE entry = 20004");
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CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = value & %u WHERE entry = 20004", sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS));
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sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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