Core/Misc: camelize GetFaction/SetFaction properly

This commit is contained in:
Aokromes committed 2017-05-02 02:02:31 +02:00
1 parent 0245a73ff6
commit c015a5cf10
122 files changed
+353 -353

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+27 -27
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@@ -7501,15 +7501,15 @@ void Unit::setPowerType(Powers new_powertype)
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
if (!entry)
{
if (Player const* player = ToPlayer())
TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());
else if (Creature const* creature = ToCreature())
TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
else
TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());
ABORT();
}
@@ -7533,8 +7533,8 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
// check forced reputation to support SPELL_AURA_FORCE_REACTION
if (selfPlayerOwner)
{
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
if (FactionTemplateEntry const* tarGetFactionTemplateEntry = target->GetFactionTemplateEntry())
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(tarGetFactionTemplateEntry))
return *repRank;
}
else if (targetPlayerOwner)
@@ -7573,23 +7573,23 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
if (selfPlayerOwner)
{
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
if (FactionTemplateEntry const* tarGetFactionTemplateEntry = target->GetFactionTemplateEntry())
{
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(tarGetFactionTemplateEntry))
return *repRank;
if (!selfPlayerOwner->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
{
if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
if (FactionEntry const* tarGetFactionEntry = sFactionStore.LookupEntry(tarGetFactionTemplateEntry->faction))
{
if (targetFactionEntry->CanHaveReputation())
if (tarGetFactionEntry->CanHaveReputation())
{
// check contested flags
if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
if (tarGetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
&& selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
// if faction has reputation, hostile state depends only from AtWar state
if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
if (selfPlayerOwner->GetReputationMgr().IsAtWar(tarGetFactionEntry))
return REP_HOSTILE;
return REP_FRIENDLY;
}
@@ -7609,8 +7609,8 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
if (!factionTemplateEntry)
return REP_NEUTRAL;
FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
if (!targetFactionTemplateEntry)
FactionTemplateEntry const* tarGetFactionTemplateEntry = target->GetFactionTemplateEntry();
if (!tarGetFactionTemplateEntry)
return REP_NEUTRAL;
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
@@ -7638,11 +7638,11 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
}
// common faction based check
if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
if (factionTemplateEntry->IsHostileTo(*tarGetFactionTemplateEntry))
return REP_HOSTILE;
if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
if (factionTemplateEntry->IsFriendlyTo(*tarGetFactionTemplateEntry))
return REP_FRIENDLY;
if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
if (tarGetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
return REP_FRIENDLY;
if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
return REP_HOSTILE;
@@ -13786,7 +13786,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
pet->SetCreatorGUID(GetGUID());
pet->setFaction(getFaction());
pet->SetFaction(GetFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if (GetTypeId() == TYPEID_PLAYER)
@@ -14591,8 +14591,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (aurApp && aurApp->GetRemoveMode())
return false;
_oldFactionId = getFaction();
setFaction(charmer->getFaction());
_oldFactionId = GetFaction();
SetFaction(charmer->GetFaction());
// Set charmed
charmer->SetCharm(this, true);
@@ -14708,7 +14708,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (_oldFactionId)
{
setFaction(_oldFactionId);
SetFaction(_oldFactionId);
_oldFactionId = 0;
}
else
@@ -14793,20 +14793,20 @@ void Unit::RemoveCharmedBy(Unit* charmer)
void Unit::RestoreFaction()
{
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->setFactionForRace(getRace());
ToPlayer()->SetFactionForRace(getRace());
else
{
if (HasUnitTypeMask(UNIT_MASK_MINION))
{
if (Unit* owner = GetOwner())
{
setFaction(owner->getFaction());
SetFaction(owner->GetFaction());
return;
}
}
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
setFaction(cinfo->faction);
SetFaction(cinfo->faction);
}
}
@@ -14894,7 +14894,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
bool Unit::IsInRaidWith(Unit const* unit) const
@@ -14913,7 +14913,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
@@ -17008,7 +17008,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
fieldBuffer << uint32(target->getFaction());
fieldBuffer << uint32(target->GetFaction());
}
else
fieldBuffer << m_uint32Values[index];