*Add NPC 16111 to script npc_training_dummy (this creature is not supposed to move around and kill things, it should behave like a normal target dummy)

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branch : trunk
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maximius committed 2009-09-17 18:05:01 -07:00
1 parent 4309605dae
commit c08b38aa14
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UPDATE `creature_template` SET `ScriptName`='npc_training_dummy' WHERE `entry`=16111;