Core/Spells: Convert "Summon Memory" in spell script
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@@ -4114,14 +4114,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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}
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break;
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}
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case 66545: //Summon Memory
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{
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uint8 uiRandom = urand(0, 25);
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uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
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m_caster->CastSpell(m_caster, uiSpells[uiRandom], true);
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break;
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}
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case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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