Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Handlers/MiscHandler.cpp
This commit is contained in:
Vincent_Michael committed 2013-02-21 00:45:02 +01:00
commit c0c2e533a9
13 files changed
+143 -69

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@@ -447,14 +447,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
}
/// %Log the player out
void WorldSession::LogoutPlayer(bool Save)
void WorldSession::LogoutPlayer(bool save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = Save;
m_playerSave = save;
if (_player)
{
@@ -469,39 +469,6 @@ void WorldSession::LogoutPlayer(bool Save)
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (!_player->getAttackers().empty())
{
// build set of player who attack _player or who have pet attacking of _player
std::set<Player*> aset;
for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
{
Unit* owner = (*itr)->GetOwner(); // including player controlled case
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
aset.insert(owner->ToPlayer());
else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
aset.insert((Player*)(*itr));
}
// CombatStop() method is removing all attackers from the AttackerSet
// That is why it must be AFTER building current set of attackers
_player->CombatStop();
_player->getHostileRefManager().setOnlineOfflineState(false);
_player->RemoveAllAurasOnDeath();
_player->SetPvPDeath(!aset.empty());
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
// give honor to all attackers from set like group case
for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
(*itr)->RewardHonor(_player, aset.size());
// give bg rewards and update counters like kill by first from attackers
// this can't be called for all attackers.
if (!aset.empty())
if (Battleground* bg = _player->GetBattleground())
bg->HandleKillPlayer(_player, *aset.begin());
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
@@ -550,7 +517,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
if (Save)
if (save)
{
uint32 eslot;
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)