Add AdventureBot combat reactions, training and corpse recovery
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@@ -6,10 +6,11 @@
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namespace AdventureEconomyPolicy
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{
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enum class Service { None, Vendor, Bank, Auction, Any };
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enum class Service { None, Vendor, Bank, Auction, Repair, Any };
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inline Service RequiredService(std::string const& kind)
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{
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if (kind=="vendor_visit" || kind=="goods" || kind=="trade" || kind=="vendor_compare") return Service::Vendor;
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if (kind=="repair") return Service::Repair;
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if (kind=="bank_visit" || kind=="banking") return Service::Bank;
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if (kind=="auction_visit" || kind=="auctions") return Service::Auction;
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if (kind=="service_wait" || kind=="service_finish") return Service::Any;
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@@ -26,14 +27,15 @@ inline bool Economic(std::string const& kind)
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{
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return RequiredService(kind)!=Service::None || kind=="supplies";
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}
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inline bool Matches(std::string const& kind, bool vendor, bool banker, bool auctioneer)
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inline bool Matches(std::string const& kind, bool vendor, bool banker, bool auctioneer, bool repairer=false)
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{
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switch (RequiredService(kind))
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{
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case Service::Vendor: return vendor;
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case Service::Bank: return banker;
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case Service::Auction: return auctioneer;
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case Service::Any: return vendor || banker || auctioneer;
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case Service::Repair: return repairer;
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case Service::Any: return vendor || banker || auctioneer || repairer;
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default: return false;
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}
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}
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