Core/Scripting: added OnPlayerUpdateZone for player scripts
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@@ -1295,6 +1295,11 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui
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FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
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}
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void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
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{
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FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
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}
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// Guild
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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{
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