Core/Scripting: added OnPlayerUpdateZone for player scripts
This commit is contained in:
1 parent
394dbf0cdc
commit
c1270bd758
3 files changed
+10
No files matched your search
@@ -724,6 +724,8 @@ class PlayerScript : public ScriptObject
|
||||
|
||||
// Called when a player is bound to an instance
|
||||
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
|
||||
|
||||
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
|
||||
};
|
||||
|
||||
class GuildScript : public ScriptObject
|
||||
@@ -993,6 +995,7 @@ class ScriptMgr
|
||||
void OnPlayerCreate(Player* player);
|
||||
void OnPlayerDelete(uint64 guid);
|
||||
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
|
||||
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
|
||||
|
||||
public: /* GuildScript */
|
||||
|
||||
|
||||
Reference in new issue
Block a user