Core/Spells: Permanent Feign Death will now also make the creature set its creature state passive
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@@ -566,6 +566,9 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader
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Unit* target = GetTarget();
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target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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if (target->GetTypeId() == TYPEID_UNIT)
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target->ToCreature()->SetReactState(REACT_PASSIVE);
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}
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void Register()
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