From c1575b816b55e87668a0392ff6462a497feb06e2 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 8 May 2019 22:43:56 +0200 Subject: [PATCH] Scripts/BWD: added more eject passenger spell casts for Magmaw's Massive Crash phase --- .../BlackrockMountain/BlackwingDescent/boss_magmaw.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp index 2b4c2a465e..445084f58d 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp @@ -289,6 +289,8 @@ struct boss_magmaw : public BossAI me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT); _exposedHead1->CastSpell(_exposedHead1, SPELL_RIDE_VEHICLE_HEAD, true); + _pincer1->CastSpell(_pincer1, SPELL_EJECT_PASSENGER_1, true); + _pincer2->CastSpell(_pincer2, SPELL_EJECT_PASSENGER_1, true); events.ScheduleEvent(EVENT_ANNOUNCE_PINCERS_EXPOSED, 1s); events.ScheduleEvent(EVENT_FINISH_MASSIVE_CRASH, 7s); Unit* head = _exposedHead1;