Core/PacketIO: implement and enable SMSG_PLAY_SPELL_VISUAL
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@@ -12310,6 +12310,28 @@ void Unit::SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
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SendMessageToSet(packet.Write(), IsPlayer());
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}
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void Unit::SendPlaySpellVisual(uint32 spellVisualId, Unit const* target /*= nullptr*/, Optional<Position> targetPosition /*= {}*/, float travelSpeed /*= 0.f*/, uint16 missReason /*= 0*/, uint16 reflectStatus /*= 0*/, bool speedAsTime /*= false*/) const
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{
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if (!sSpellVisualStore.LookupEntry(spellVisualId))
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return;
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WorldPackets::Spells::PlaySpellVisual packet;
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packet.SpellVisualID = spellVisualId;
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packet.Source = GetGUID();
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if (target)
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packet.Target = target->GetGUID();
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if (targetPosition)
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packet.TargetPosition = *targetPosition;
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packet.TravelSpeed = travelSpeed;
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packet.MissReason = missReason;
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packet.ReflectStatus = reflectStatus;
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packet.SpeedAsTime = speedAsTime;
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SendMessageToSet(packet.Write(), true);
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}
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void Unit::CancelSpellMissiles(uint32 spellId, bool reverseMissile /*= false*/)
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{
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bool hasMissile = false;
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